Session Start: Fri Jan 18 19:37:56 2008 Session Ident: #dtedev 02((     02 —›12 now talking in 02(12#dtedev02)12 02((     02 —›12 users: 1 users, 1 ops 02(12100%02)12, 0 voiced 02(120%02)12, 0 regulars 02(120%02)12     02 —›12 join synced in: 02(120.1902)12 second(s) 02((     02 —›12 join: 02(12TheMushroomKing02)12 02(12~LobotomyL@host86-151-13-230.range86-151.btcentralplus.com02)12 02(TheMushroomKing02) bitch 02(@SpuD02) !topic DTE Development Room! 12-ChanServ12- #dtedev has not been registered with ChanServ.     02 —›12 mode: 02(12SpuD02)12 sets mode 02(12+vv TheMushroomKing SpuD02)12 02(@SpuD02) aww     02 —›12 no such channel: 02(12DTE02)12 02(@SpuD02) thassit     02 —›12 join: 02(12mosi\phone02)12 02(12~pocketirc@host86-148-243-125.range86-148.btcentralplus.com02)12 02(+TheMushroomKing02) how do i puttime staps on again... 02(mosi\phone02) options     02 —›12 mode: 02(12SpuD02)12 sets mode 02(12+v mosi\phone02)12 02(+mosi\phone02) lets just use #dte for now 02(@SpuD02) So, we're gonna reg this? I wanna own a channel :D 02(+TheMushroomKing02) aaw 02(+mosi\phone02) changing channels on my phone is a pain 02(+TheMushroomKing02) gotta call it #Spudland     02 —›12 no such nickname: 02(12#dtedev02)12     02 —›12 invite: 02(12LobotomyLobster02)12 has been invited to join 02(12#dtedev02)12     02 —›12 raw 345: #dtedev LobotomyLobster SpuD LobotomyLobster has been invited by SpuD     02 —›12 join: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-151-13-230.range86-151.btcentralplus.com02)12 02(LobotomyLobster02) ok 02(LobotomyLobster02) flavr 02(@SpuD02) kekeke 12-ChanServ12- ChanServ Help 12-ChanServ12- ChanServ is a channel service bot, intended primarily to prevent and defend against channel takeovers. It also includes convenience features aimed at making it easier to maintain control over all aspects of your channel. 12-ChanServ12- ChanServ command categories: 12-ChanServ12- USER User management. 12-ChanServ12- CHANNEL Channel management. 12-ChanServ12- BAN MANAGEMENT Ban management. 12-ChanServ12- INFORMATION Informative commands. 12-ChanServ12- OPER Agent/IRC Operator commands. 02(+mosi\phone02) sush meech 12-ChanServ12- Channel Management Commands: 12-ChanServ12- OPEN Remove +ilk channel modes and any bans on you from a channel. 12-ChanServ12- USERS List all users of a channel. 12-ChanServ12- WLIST owners of a channel. 12-ChanServ12- CLIST coowners of a channel. 12-ChanServ12- MLIST masters of a channel. 12-ChanServ12- OLIST ops of a channel. 12-ChanServ12- PLIST peons of a channel. 12-ChanServ12- BANS List all the bans for a channel. 12-ChanServ12- TOPIC Set the current topic, or reset it to the default topic. 12-ChanServ12- MODE Change a channel mode. 12-ChanServ12- INVITE Invite yourself to a channel. 12-ChanServ12- INFO Show numerical information about the users in a channel. 12-ChanServ12- SET Change various channel settings. 12-ChanServ12- EVENTS View a list of events relevant to a channel. 12-ChanServ12- NOTE Set a note on a channel. 12-ChanServ12- DELNOTE Remove a note from a channel. 12-ChanServ12- RESYNC Synchronize ops and voice with the channel userlist. 02(+mosi\phone02) shush*     02 —›12 join: 02(12kuze02)12 02(12~akira@Kuze.user.gamesurge02)12 02(LobotomyLobster02) flavr rawr 02(kuze02) are we logging? 02(@SpuD02) I log anyway 02(LobotomyLobster02) it would be a good idea but I forgot how to log 02(LobotomyLobster02) I don't know how NTS is nowadays but I'm more for the NTUT side of things 02(+mosi\phone02) ntut might move along faster than nts 02(LobotomyLobster02) good thermoptic camo and wall jumping was what made the game special 02(kuze02) i hate to beat a dead horse, but why would it really matter if we did NT name/concept for UT3? 02(kuze02) of course we cant use any of radi-8s material 02(LobotomyLobster02) because it would piss off Radi-8 02(LobotomyLobster02) I think it would be a better idea if we tied it into NT but gave it a different name 02(LobotomyLobster02) so you can see that its connected to NT but nothing is explicit 02(kuze02) and i really feel if we start off solid, pushbak will hop on board 02(LobotomyLobster02) hehe 02(+mosi\phone02) how many people have ut3 apart from me and rk btw? 02(LobotomyLobster02) no-one 02(kuze02) and that means his brother too 02(kuze02) and maybe DJB 02(LobotomyLobster02) having Push on board would be awesome 02(LobotomyLobster02) DJB would be good but I don't like his ideas about map layout 02(LobotomyLobster02) he makes maps like CS maps 02(kuze02) hes working with source, have some mercy 02(@SpuD02) and protips to mention to get this channel guaranteed reg'd? I faled once before and :( at gamesurge staff a little sometimes ;P 02(+mosi\phone02) are people gona get ut3? 02(LobotomyLobster02) I will once I get a new computer 02(LobotomyLobster02) which is the next thing I'm buying 02(@SpuD02) I've got it mosi 02(@SpuD02) need a key though 02(@SpuD02) + beasty PC 02(LobotomyLobster02) I agree Kuze, but the shape of his maps is still very CS style 02(+TheMushroomKing02) goddamnit 02(kuze02) ill get UT3 if it comes with the tools 02(+mosi\phone02) just say "dev channel for a ut3 mod" 02(+mosi\phone02) itll get accepeted 02(LobotomyLobster02) I'm sure UT3 comes with thet ools 02(@SpuD02) k 02(+mosi\phone02) ill tell you later kuze 02(kuze02) anyone own it to conferm? 02(LobotomyLobster02) Mosi does 02(+mosi\phone02) i do but not at home 02(LobotomyLobster02) oh ok 02(LobotomyLobster02) RK does then 02(+mosi\phone02) im out atm 02(kuze02) gg 02(kuze02) bb mosi 02(LobotomyLobster02) but he's at a party 02(LobotomyLobster02) let's talk ideas for the time being 02(+mosi\phone02) i mean im not at home now 02(kuze02) ok lets talk ideas 02(+mosi\phone02) but i do own ut3 02(LobotomyLobster02) its a given that UT3 will get tools eventually 02(kuze02) i like the 3 vison modes 02(kuze02) why not give each class all 3? 02(LobotomyLobster02) I'd rather think up the core stuff at the moment     02 —›12 unnotify: 02(12Uncledad02)12 is now offline! 02(kuze02) core, ok 02(kuze02) like story 02(kuze02) ? 02(LobotomyLobster02) yeah and game modes 02(+mosi\phone02) ut usually comes with most stuff and the ability to use freeware modeliing tools etc 02(LobotomyLobster02) story is probably best though, we can base everything else around it 02(kuze02) right 02(@SpuD02) Storyboard ideas time! 02(kuze02) im really curious on the map builder and how to import textures and models 02(kuze02) okok 02(LobotomyLobster02) if we're going to tie it in with NT then what side of the NT universe will we do? 02(kuze02) here we go 02(@SpuD02) Naturally it's set in Japan in the future, 40-80 years? 02(kuze02) ok 02(kuze02) sounds good spud 02(+mosi\phone02) mapping.. unrealED 02(LobotomyLobster02) yeah, not a very different period of time to NT 02(@SpuD02) or howabout more based in Thailand or a similar outlying island in case Japan's been done to death? 02(LobotomyLobster02) otherwise we'd have to change the technology loads 02(LobotomyLobster02) well, Japan has the style 02(@SpuD02) or the guys are based in japan but are fighting for control of outlying areas or something 02(+mosi\phone02) or models are from 3dsmax imported into unreal ed 02(LobotomyLobster02) and its almost certainly going to be a political hotspot, especially as the other small Asian countries gain power in ASCEAN 02(LobotomyLobster02) IMO its worth sticking with the government under the table politics stuff like GiTS does 02(@SpuD02) government trying to supress a homeless guy revolution ;D 02(kuze02) ok 02(@SpuD02) two sides: Government Opression vs Homeless Bums? /joke suggestion 02(+mosi\phone02) well depending on the time ill fire up unrealed tonight and look at scripting etc 02(LobotomyLobster02) I was thinking something like that, we could do a knock off of the Individual Eleven plot 02(+TheMushroomKing02) are you thinking of government versus government 02(kuze02) uh 02(kuze02) like pushbaks concept art, street kids with guns? 02(kuze02) i like that.... alot 02(+TheMushroomKing02) or are we talking mroe of a police/government versus organisations? 02(LobotomyLobster02) we could always do that as well 02(LobotomyLobster02) depends what you wantt o aim for, government level stuff is GiTS, street kids is more Akira 02(kuze02) mix it 02(LobotomyLobster02) not that we can't fudge the two together 02(kuze02) each needs an agenda 02(LobotomyLobster02) but gangs would be less thermoptic and cybernetics 02(kuze02) each side* 02(+mosi\phone02) street gangs vs gov 02(+mosi\phone02) nah futuristic gangs 02(@SpuD02) Corporations vs Government, two different nations Governments or Mosi vs Robot? 02(LobotomyLobster02) I'm not that keen on street gangs versus government because its a cliche 02(LobotomyLobster02) and it would make balancing problems 02(+TheMushroomKing02) well that was the thing about having a police/counter terrorist group in gits, cause you could do it against organisations of lots of different levels 02(kuze02) mmm 02(@SpuD02) agendas are usually for power grabs or similar kuze, so we'd just need to pick out what they're trying to control or manipulate 02(LobotomyLobster02) yeah, and you can have lots of shit hot technology 02(@SpuD02) shit hot tech invented by corporations, and generic military tech on the government side ;o 02(LobotomyLobster02) though I'm sure we can bring gangs into it as well 02(+mosi\phone02) try and make a pda type thingy for maps etc 02(+TheMushroomKing02) like in Innocence when they mince that yakuza bar 02(LobotomyLobster02) like the individual eleven or the way the street gangs are controlled in Syndicate Wars 02(+mosi\phone02) possibly on your arm :P 02(+TheMushroomKing02) nah mosi, in your brain 02(@SpuD02) would the PDA have 3G or GPRS or something mos? :P 02(kuze02) right 02(LobotomyLobster02) yeah, I definitely want some cyberbrain HUD in the game 02(kuze02) love that idea 02(+mosi\phone02) edge 02(LobotomyLobster02) but that's deviating, let's stick with story 02(@SpuD02) cyberbrains effects could be very cool 02(@SpuD02) it'd be like the OICW in SoF2 but not lame ;d 02(LobotomyLobster02) heh 02(@SpuD02) sidenote, would be have like, different attributes for each side involved? corp soldiers tend to get more agility bodymods but military guys tend to be built tougher or something? 02(@SpuD02) just an idea to feck up gameplay :) 02(+TheMushroomKing02) hmmm, id be more in favour of letting people decide 02(@SpuD02) here come the ops ;o     02 —›12 mode: 02(12SpuD02)12 sets mode 02(12+oooo TheMushroomKing mosi\phone LobotomyLobster kuze02)12 02(@mosi\phone02) like in nt with heavy/scut etc ? 02(@LobotomyLobster02) if we have differences between the teams then we need to think really hard about how to do it 02(@LobotomyLobster02) hehe 02(@SpuD02) now please don't boot me out :P 02(@mosi\phone02) need dropable guns btw 02(@kuze02) classes work 02(@LobotomyLobster02) two similar teams with a few different bits would be boring 02(@SpuD02) 'cause that always happens in unreg'd channels to me... 02(@TheMushroomKing02) i'm against classes aswell 02(@LobotomyLobster02) I like the class system personally 02(@SpuD02) droppable guns, definately 02(@TheMushroomKing02) oh ok 02(@kuze02) agreed 02(@SpuD02) so we can fit a scout getup with something like teh PZ :P 02(@LobotomyLobster02) if we let people buy parts like in CS or Deus Ex then it becomes too complicated 02(@SpuD02) and have a heavy with a mac10... 02(@mosi\phone02) so we have to even the classes not make it class and counter it with equipment 02(@TheMushroomKing02) yeah, I like the idea of guns being objects 02(@TheMushroomKing02) I admired that in the specialists 02(@SpuD02) would we have two, three or four or how many classes? 02(@LobotomyLobster02) I want a better balance of classes though 02(@SpuD02) more classes = more balancing, more bitching, more work 02(@mosi\phone02) thats what i miss about some stuff. droppable guns/nades 02(@LobotomyLobster02) I don't just want heavies to be big and tough and scouts to be weedy 02(@LobotomyLobster02) 3 classes is good 02(@SpuD02) tough scouts with shit guns vs semi tough heavies? 02(@mosi\phone02) 3 different classes for each team? 02(@TheMushroomKing02) where guns would be knocked to the ground, and you'd often need to dive to pick a random shotgun off the floor to stay alive 02(@LobotomyLobster02) it makes sense to have a fast and stealthy class, an all rounder that can do special stuff like hacking and a tough class for slugging and support 02(@SpuD02) don't forget we're sticking parkour in :P 02(@SpuD02) but heavies will suck at it 02(@LobotomyLobster02) depends what parkour 02(@SpuD02) simple stuff 02(@mosi\phone02) if we got hackers and stealth we may need 4 or 5 classes 02(@SpuD02) no being fancy, purely to get somewhere with an advantage over the opponent 02(@TheMushroomKing02) well, we need want a degree of freedom of movement 02(@LobotomyLobster02) IMO as long as you can get on rooves and play with wall jumping like in NTUT then its fine 02(@SpuD02) no dancercise, more about getting on rooftops you're not supposed to be on or something 02(@LobotomyLobster02) IMO the scout is the fast and stealthy class, it does both 02(@mosi\phone02) turrets you can hack :D 02(@LobotomyLobster02) the assault can do hacking and other special stuff 02(@LobotomyLobster02) though hacking is anohter issue 02(@SpuD02) placeable turrets maybe? like PD's Laptop Gun 02(@LobotomyLobster02) its a big IF IMO 02(@TheMushroomKing02) I think a seriosuly solid mantling system would add alto to the freedom of movement 02(@SpuD02) controlled by mosi's arm PDA 02(@mosi\phone02) heh 02(@LobotomyLobster02) we're going majorly off course here :D 02(@SpuD02) yeah, hehe 02(@mosi\phone02) hack cameras to view on pda arm 02(@TheMushroomKing02) i think things like that we'll need to consider at a later time spud 02(@LobotomyLobster02) let's crack the story 02(@kuze02) heh 02(@LobotomyLobster02) because that's what we're basing everything on 02(@SpuD02) core design first, backstory + agendas + factions 02(@LobotomyLobster02) yeah 02(@SpuD02) sorry ;D 02(@LobotomyLobster02) start with the foundation 02(@mosi\phone02) well wealso need to think of hacking and what we want to base the story ound it 02(@kuze02) i just like seeing LobotomyLobster get worked up :D 02(@kuze02) go! 02(@SpuD02) it's very erotic kuze 02(@mosi\phone02) go! 02(@SpuD02) hacking will come second to core, right? 02(@SpuD02) it's more "how hacking works in the game" than "defining the game" 02(@mosi\phone02) yea 02(@TheMushroomKing02) yeah, cause I feel that stuff will end up playing a major part in the game 02(@TheMushroomKing02) !ping 02(@mosi\phone02) "can have hackerd" for core i think 02(@SpuD02) we're not implementing it like Dys, I hope? ;P     02 —›12 join: 02(12LobotomyLobster_02)12 02(12~lobotobob@host86-151-13-230.range86-151.btcentralplus.com02)12 02(@mosi\phone02) then later on.. how hackers work 02(@TheMushroomKing02) yeah god no 02(@SpuD02) hackers on steroids :D 02(@mosi\phone02) not like dys nooo 02(LobotomyLobster_02) sorry back 02(@mosi\phone02) lol     02 —›12 mode: 02(12SpuD02)12 sets mode 02(12+o LobotomyLobster_02)12 02(@LobotomyLobster_02) more like GiTS 02(@LobotomyLobster_02) like in SAC 02(@LobotomyLobster_02) but anyway, story 02(@SpuD02) story story 02(@mosi\phone02) oh god 02(@LobotomyLobster_02) I'd rather stick with high level stuff like GiTS then bring gangs into that 02(@mosi\phone02) we may stay here and watch "a drift" 02(@mosi\phone02) fucking shit film D: 02(@SpuD02) a drift on/in what mos? :/ 02(@LobotomyLobster_02) as then we can have loads of cool stuff that gangs wouldn't get to play with 02(@SpuD02) oh 02(@mosi\phone02) dvd 02(@SpuD02) based on cars or shit other things? 02(@mosi\phone02) hour 02(@mosi\phone02) erm 02(@mosi\phone02) imdb it 02(@SpuD02) "adrift" or "a drift"? :P 02(@mosi\phone02) 2 people get left behind on a diving thing in the ocean 02(@mosi\phone02) hour and a half of 2 people in water     02 —›12 unnotify: 02(12LobotomyLobster02)12 is now offline!     02 —›12 quit: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-151-13-230.range86-151.btcentralplus.com02)12 02(12Ping timeout02)12 02(@mosi\phone02) then they both die 02(@mosi\phone02) a drift 02(@mosi\phone02) i think 02(@mosi\phone02) no.. no space 02(@SpuD02) there's a bunch of them, so I'm not interested anymore ;D 02(@mosi\phone02) basically... its shit 02(@SpuD02) #dte ;P 02(@LobotomyLobster_02) yeah I've read the plot 02(@LobotomyLobster_02) I'm going to be like a broken record, let's focus on the story 02(@SpuD02) yup 02(@mosi\phone02) yayayayay we're going soon :D 02(@mosi\phone02) work out story. ill join in later 02(@mosi\phone02) bye bye 02(@LobotomyLobster_02) ok 02(@LobotomyLobster_02) bye Mosi     02 —›12 quit: 02(12mosi\phone02)12 02(12~pocketirc@host86-148-243-125.range86-148.btcentralplus.com02)12 02(12Quit: home02)12 02(@LobotomyLobster_02) Kuze about? 02(@TheMushroomKing02) ok you story people 02(@TheMushroomKing02) hang on, my teeth hurt, im gonna go clean them, see if they cheer up 02(@kuze02) imhere     02 —›12 join: 02(12ChanServ02)12 02(12ChanServ@Services.GameSurge.net02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+tnzo ChanServ02)12 02(@ChanServ02) This channel is now registered with ChanServ to SpuD. Please read over http://www.gamesurge.net/cms/Registration_Guidelines/ and http://www.gamesurge.net/aup/ for our rules. Also visit http://www.gamesurge.net/commands/ for a list of ChanServ's commands. Thank you for using GameSurge's web-based channel registration. 02(@LobotomyLobster_02) hehe excellent 02(@SpuD02) sweet     02 —›12 nick: 02(12LobotomyLobster_02)12 is now known as 02(12LobotomyLobster02)12     02 —›12 notify: 02(12LobotomyLobster02)12 is now online! 02(@SpuD02) everyone authed? 02(@LobotomyLobster02) I'm not, let me sort that 02(@SpuD02) k 02(@SpuD02) fix your authcookie too :P 02(@LobotomyLobster02) sorting it now 02(@LobotomyLobster02) 35 messages 02(@LobotomyLobster02) this account needs some cleaning 02(@SpuD02) heh 02(@LobotomyLobster02) heh, I have Grey's email     02 —›12 mode: 02(12SpuD02)12 sets mode 02(12+s02)12 02(@LobotomyLobster02) arse 02(@LobotomyLobster02) what's mode +s? 02(@SpuD02) secret 02(@LobotomyLobster02) secret? 02(@SpuD02) yup 02(@SpuD02) gonna set up a little 02(@SpuD02) do we want a key on here yet? bit pointless so far 02(@LobotomyLobster02) !topic story 02(@SpuD02) I'm here all the time anyway and we're all ops 02(@LobotomyLobster02) yeah not worth it now 02(@LobotomyLobster02) when we have a disgruntled group of fans we can do that 02(@SpuD02) !set topicmask Supar Sekrat DTE Dev Channel. Today's Hot Topic: * 12-ChanServ12- Warning: #dtedev does not have a default topic, but you just set the topic mask. 12-ChanServ12- TopicMask  Supar Sekrat DTE Dev Channel. Today's Hot Topic: * 02(@SpuD02) !set enftopic 501 12-ChanServ12- EnfTopic  501 02(@SpuD02) !topic beer     02 —›12 topic: 02(12ChanServ02)12 changes topic to 02(Supar Sekrat DTE Dev Channel. Today's Hot Topic: beer02) 02(@SpuD02) !topic beer pies     02 —›12 topic: 02(12ChanServ02)12 changes topic to 02(Supar Sekrat DTE Dev Channel. Today's Hot Topic: beer pies02) 02(@SpuD02) k 02(@SpuD02) !set 12-ChanServ12- Channel Options: 12-ChanServ12- DefaultTopic None 12-ChanServ12- TopicMask  Supar Sekrat DTE Dev Channel. Today's Hot Topic: * 12-ChanServ12- Greeting  None 12-ChanServ12- UserGreeting None 12-ChanServ12- Modes  +tnz 12-ChanServ12- PubCmd  0 12-ChanServ12- InviteMe  1 12-ChanServ12- UserInfo  1 12-ChanServ12- GiveVoice  100 12-ChanServ12- GiveOps  200 12-ChanServ12- EnfOps  300 12-ChanServ12- EnfModes  200 12-ChanServ12- EnfTopic  501 12-ChanServ12- TopicSnarf  501 12-ChanServ12- Setters  400 12-ChanServ12- Protect  2 - Users will be protected from those of lower access. 12-ChanServ12- Toys  2 - Toys will reply publicly. 12-ChanServ12- TopicRefresh 0 - Never refresh topic. 12-ChanServ12- DynLimit  Off 12-ChanServ12- NoDelete  Off 02(@LobotomyLobster02) we could probably do a Puppet Master type plot 02(@SpuD02) !set setters 451 12-ChanServ12- Setters  451 02(@LobotomyLobster02) with an interior ministry unit against people under the control of an AI 02(@LobotomyLobster02) then you can mix and match, sometimes you could have pros as the AI team and sometimes you could have gangster 02(@LobotomyLobster02) s 02(@SpuD02) !set dynlimit 1 12-ChanServ12- DynLimit  On     02 —›12 mode: 02(12SpuD02)12 sets mode 02(12+l 1202)12 02(@LobotomyLobster02) it gives a lot of freedom for level design too as the AI can have all sorts of motives for what it does 02(@LobotomyLobster02) just like the AI in GiTS 02(@kuze02) That ball is in your court LobotomyLobster 12-ChanServ12- TopicSnarf  501 02(@SpuD02) would hacking somehow tie in with that? 02(@LobotomyLobster02) well the AI would control people by ghost hacking 02(@SpuD02) or is this a pure player vs player mod? 02(@kuze02) information, open doors, turrents, video camara footage 02(@SpuD02) just thinking you could need to hack rampaging AI or something that were being puppeteered, maybe two groups fighting to get it hacked first? 02(@LobotomyLobster02) and would probably take control of a lot of stuff in the level like the Laughing Man does 02(@LobotomyLobster02) yeah 02(@kuze02) NPC;s 02(@SpuD02) so they can examine the evidence for their own goals? abit like CTG I guess except the pickup of the ghost needs ahack first 02(@LobotomyLobster02) the main thing with hacking is to not overdo it 02(@SpuD02) aye, no stupid graphics or OTT crap... 02(@LobotomyLobster02) Dys overdid it because you had to hack individual doors and stuff 02(@SpuD02) and everything was tronlike 02(@LobotomyLobster02) yeah, we need an elegant but simple interface 02(@LobotomyLobster02) Dys has an old fashioned style 02(@kuze02) hacking sould be HUD related 02(@SpuD02) like Neocron? :P 02(@LobotomyLobster02) its 80s style cyberpunk, GiTS is more post modern 02(@TheMushroomKing02) I never did hacking in neocron 02(@SpuD02) howabout instead of a viewmode you have a hackmode built in? 02(@kuze02) ya like a console 02(@LobotomyLobster02) I think something half way between GiTS SAC and Uplink 02(@SpuD02) instead of nightvision or movement vision or thermal vision, you have hackvision 9000 02(@SpuD02) can't recall uplink's hacking 02(@LobotomyLobster02) we don't need a full 3D shape but considering computers would be a lot more complex in the future, it would be good to have a visual side to it 02(@LobotomyLobster02) it was much more realistic than Dys 02(@kuze02) exe intrustion 2b:pack sent :250ms 02(@LobotomyLobster02) you had to break open computers 02(@LobotomyLobster02) then once you were in you were set 02(@LobotomyLobster02) but you had to be out in a certain time 02(@SpuD02) manually jack yer pda/lappy into the console ethernet port, nmap/nessus it for vulnerabilities, fire up some pre-packaged tools written before the op to get root, extract what's needed and job's a good'un? 02(@SpuD02) mush needs to auth so I can addusers him 12-AuthServ12- AuthServ Help 12-AuthServ12- AuthServ is an authentication service, intended to serve as a central authentication point for all other network services. ChanServ, OpServ, and Global all depend on AuthServ to verify that users are valid. 12-AuthServ12- AuthServ command categories: 12-AuthServ12- ACCOUNT Account management. 12-AuthServ12- NOT NICKSERV A note on what this service does and does not do. 12-AuthServ12- EMAIL Email maintenance commands. 12-AuthServ12- OTHERS Other functions. 12-AuthServ12- COMMANDS A list of all available commands. 02(@LobotomyLobster02) yeah that sort of thing 12-AuthServ12- account is an unknown command. 12-AuthServ12- Accounts are the way that ChanServ identifies you for access to channels. They are slightly similar to IRC nicks, but only have meaning to the services bots. 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If no mask is given, it uses your current mask. 12-AuthServ12- See Also: auth, delmask 02(@kuze02) sounds good spud 02(@SpuD02) Lob/Mush, now you've sorted out your authcookie do this: /as addmask *.* 02(@SpuD02) so you shouldn't need to update your authcookie ever again 02(@LobotomyLobster02) "invalid hostmask" 02(@SpuD02) oops, *@* sorry 02(@LobotomyLobster02) done 02(@kuze02) monkey 02(@LobotomyLobster02) thanks SpuD 02(@SpuD02) np :) 02(@SpuD02) monkey see, monkey doo 02(@LobotomyLobster02) the plot is pretty well sorted now then 02(@TheMushroomKing02) give me a run down 02(@SpuD02) 'kay, so how is the puppetmaster evil, why are we fighting "them" 02(@LobotomyLobster02) I like the way in the original NT that they hinted what the plot was but didn't fill in too many details 02(@LobotomyLobster02) gave you a lot of wiggle room 02(@SpuD02) for fanfictions :P 02(@LobotomyLobster02) IMO he shouldn't be evil per se 02(@SpuD02) misunderstood or something? 02(@LobotomyLobster02) its shades of grey, the government want to protect people from what they see as a threat and they want to protect themselves and the status quo 02(@LobotomyLobster02) the AI has an agenda and takes control of people to do it 02(@LobotomyLobster02) but we can leave the agenda very vague 02(@SpuD02) Is the AI a groupthink collective or one single person's idea/goal? 02(@LobotomyLobster02) and at least hint that he has the moral high ground sometimes 02(@LobotomyLobster02) like in GiTS and Deus Ex, the AI isn't always right but it isn't an amoral monster 02(@LobotomyLobster02) no idea 02(@SpuD02) 'cause you could have AI vs Government directly, AI team players are part of the AI controlling random people's bodies to fight or something 02(@LobotomyLobster02) I think it would be fun to leave that slightly vague as well 02(@LobotomyLobster02) and we can just leave hints in the game 02(@LobotomyLobster02) depends how we wantt he AI 02(@LobotomyLobster02) I quite like the individual eleven idea of the AI putting thoughts in people's heads then letting them do it 02(@LobotomyLobster02) and only rarely taking direct control of people 02(@SpuD02) it'd be either a third party you might have objectives for, or it'd be a direct contender 02(@LobotomyLobster02) we can change the teams that way 02(@LobotomyLobster02) gangs can be individualists, then when its proffessionals it can be direct control 02(@SpuD02) "I was sent here to assassinate this guy" "by who?" "um... dunno lol" 02(@LobotomyLobster02) heh 02(@LobotomyLobster02) want to think about game modes? 02(@SpuD02) shirow masamune style weaponry + troopers I take it? 02(@SpuD02) gamemodes, sure 02(@SpuD02) brb pee :P 02(@LobotomyLobster02) yeah, that's the sort of style I'd aim for 02(@LobotomyLobster02) just like in NT 02(@LobotomyLobster02) we should probably get a forum for this 02(@TheMushroomKing02) I don't really understand what sort of scale this is going to be 02(@SpuD02) get a forum when w have something tangible lob 02(@kuze02) heh 02(@LobotomyLobster02) talking on IRC is good but on forums you can flesh stuff out a lot more and we can keep the discussions going fora lot onger 02(@LobotomyLobster02) I mean a private one for now 02(@SpuD02) hmm.. 02(@TheMushroomKing02) just make a folder on dtef 02(@LobotomyLobster02) IMO the scale is a bit bigger than NTUT 02(@LobotomyLobster02) and the maps would be more open 02(@SpuD02) s'what I was thinking mush 02(@LobotomyLobster02) yeah that we can do 02(@SpuD02) a board/thread on dtef for this 02(@SpuD02) saves setting up an entire forum 02(@SpuD02) for now at least 02(@LobotomyLobster02) I'm tempted to make mega sized levels but it would end up fudging the gameplay 02(@LobotomyLobster02) personally I'm more for round based games 02(@SpuD02) what kind of coding needs doing to mod UT3 btw? 02(@LobotomyLobster02) or at least wave based 02(@LobotomyLobster02) its mainly scripting 02(@LobotomyLobster02) so its easier but we have less freedom 02(@SpuD02) round based/wave based would make more sense than deathmatch style 02(@LobotomyLobster02) I preffer round based 02(@SpuD02) organisations don't send people in randomly to keep numbers high ni a building sweep or something 02(@LobotomyLobster02) when everyone starts at the same time and only has one life, they play the game very, very differently to when they spawn over and over 02(@SpuD02) round based = take out all but one enemy so you can get on with the objective easily for more points :) 02(@SpuD02) true 02(@SpuD02) not that I did in NTS :P 02(@LobotomyLobster02) even then 02(@SpuD02) run in and clear some enemies to help the team's passage 02(@LobotomyLobster02) we at least tried setting up ambushes 02(@LobotomyLobster02) and I love the tension when you only have one life 02(@SpuD02) I'd usually get 1-4 guys and die ;o 02(@LobotomyLobster02) and when one good move can win the game 02(@SpuD02) I hate 1v1 tension with one life, it's brutal 02(@LobotomyLobster02) I often got none 02(@LobotomyLobster02) I charged in so much as a scout 02(@LobotomyLobster02) I love it and hate it 02(@SpuD02) yeah 02(@SpuD02) it's a crazy feeling 02(@LobotomyLobster02) the tension almost makes me give up sometimes but I love that feeling of being on a knife edge 02(@LobotomyLobster02) and I love overcoming all the doubt and fear and winning 02(@kuze02) heh 02(@LobotomyLobster02) its like when we play in EVE, nothing is as good as when you have one chance and you get it right 02(@SpuD02) I'll hafta learn unrealed ;o 02(@TheMushroomKing02) well it doesn't neccesarily have to be round based to make you not want to die 02(@TheMushroomKing02) like In eve 02(@LobotomyLobster02) we'll need a lot of variety though 02(@LobotomyLobster02) IMO we at least need very long respawns 02(@TheMushroomKing02) if you die, you respawn, but its not practicle to get straight back to the fight 02(@LobotomyLobster02) so that it plays as a round based game 02(@LobotomyLobster02) yeah but EVE is out of the scope of this 02(@TheMushroomKing02) yeah but you know what I mean 02(@LobotomyLobster02) in EVE you have to spend ages getting your gear 02(@LobotomyLobster02) true, but even in INS with 30 second respawns people still rambo around 02(@TheMushroomKing02) yeah 02(@LobotomyLobster02) and we only want small confrontations anyway 02(@SpuD02) /guilty 02(@LobotomyLobster02) so one life for everyone is enough 02(@LobotomyLobster02) unless we have a big gang of people, then we can have a few lives each 02(@SpuD02) 1 life unless it's > 12 players in the server? 02(@LobotomyLobster02) I do too though SpuD, everyone does 02(@TheMushroomKing02) its not any problem to get to the choke point on Ins though, and the confrontation will be prolonged around a certain point and then move 02(@LobotomyLobster02) when you play a game where you can come back to life, the strategy changes 02(@LobotomyLobster02) there's more pay off and less risk for suicide tactics 02(@TheMushroomKing02) but it only moves after everyones been piling in dieing for ages 02(@LobotomyLobster02) if you suicide in in CS that's it, your team has one less player regardless of whether it works or not 02(@TheMushroomKing02) im just experimenting here 02(@LobotomyLobster02) in INS you can suicide in, make gains then come straight back to life 02(@TheMushroomKing02) imagine that you had a big map 02(@LobotomyLobster02) theonly problem with round based is making sure it doesn't repeat itself 02(@LobotomyLobster02) IMO we need to have lots of spawn points that change every round 02(@SpuD02) what kinad mapscale + player numbers are we aiming at? 02(@TheMushroomKing02) and it took a reasonable amount of time to travel by car or something to places 02(@LobotomyLobster02) so even though you're playing the same map, you're moving round it in different directions 02(@LobotomyLobster02) so the focal points are different every time 02(@LobotomyLobster02) small IMO 02(@LobotomyLobster02) the government team would always be 5-10 people 02(@TheMushroomKing02) yeah we dont want large amounts of people 02(@LobotomyLobster02) the AI team would be 5-10 when pro, possibly more when there are gangs involved 02(@TheMushroomKing02) but larger maps 02(@LobotomyLobster02) not too large 02(@LobotomyLobster02) we still need to keep some focus 02(@TheMushroomKing02) well what scale are you thinking 02(@LobotomyLobster02) maps the size of Sektor Byte are good IMO 02(@LobotomyLobster02) slightly larger than Field and Recycle 02(@TheMushroomKing02) so smaller than an office building 02(@LobotomyLobster02) a bit bigger than NTUT IMO 02(@SpuD02) kk 02(@LobotomyLobster02) well, we could do that 02(@LobotomyLobster02) just not anything ridiculous like every room 02(@SpuD02) Field/Recycle/Arches could be all stuck together for example 02(@LobotomyLobster02) yeah around that 02(@LobotomyLobster02) UT3 should give us pretty big maps 02(@SpuD02) think we should port Jikiri? :D 02(@LobotomyLobster02) and its suited to vehicles too 02(@LobotomyLobster02) IMO we should have maps that are just big and open enough for vehicles 02(@SpuD02) yup, unlike source vehicles which are a pig 02(@LobotomyLobster02) but they wouldn't be game winners like in some other games 02(@LobotomyLobster02) so we can have tachikomas :D 02(@SpuD02) urban tankfights? be ace to have the tank from appleseed 02(@LobotomyLobster02) and maybe helicopter snipers 02(@SpuD02) spider tanks :D 02(@LobotomyLobster02) land mates 02(@LobotomyLobster02) both :D 02(@TheMushroomKing02) well I think having fairly fleshed out buildings is a very important thing 02(@LobotomyLobster02) where's Kuze? 02(@LobotomyLobster02) I do too 02(@LobotomyLobster02) we need interiors for the buildings, but not all inclusive 02(@SpuD02) the option to have one of your team snipe from a chopper in the distance? that'd be... potentially unbalancing 02(@SpuD02) bottom level + limited interiot lob 02(@LobotomyLobster02) but you should be able to get onto the top of all smaller buildings 02(@kuze02) im here 02(@LobotomyLobster02) yeah that's good SpUD 02(@kuze02) im ok with all of this 02(@LobotomyLobster02) cool 02(@SpuD02) so you can hide in a bombed out lobby, on top of it maybe, and in one or two floors midway, but most of the place is inaccessible 02(@SpuD02) there's no need to make the game a "clear every fuckign building for 50 minutes" 02(@LobotomyLobster02) yeah, some siege maps maybe 02(@TheMushroomKing02) well lets take some examples, The hotel map on Hostile Intent was one of my favourates 02(@TheMushroomKing02) but that was one building as a whole map 02(@LobotomyLobster02) that's good, but probably have less interior and then have buildings on the outside for snipers 02(@SpuD02) rooftop on hidden source with maybe one or two more floors below top and a lobby + staors/lift? 02(@LobotomyLobster02) the UT3 engine is more suited to outdoor maps I think 02(@LobotomyLobster02) for what we want anyway 02(@SpuD02) or larger indoor areas 02(@LobotomyLobster02) yeha that sort of thing 02(@SpuD02) like inside a temple, warehouse etc 02(@LobotomyLobster02) well, the larger we make the maps the less detail we canh ave 02(@LobotomyLobster02) IMO we should concentrate on the NTUT style of outdoor maps with a bit of interior 02(@LobotomyLobster02) and have a few indoor maps for variety 02(@SpuD02) yeah 02(@TheMushroomKing02) I'm personally in favour of having a decent focus on CQB indoors 02(@LobotomyLobster02) indoor maps are quite limited in what we can do with them 02(@LobotomyLobster02) if we make a map that's an office building with not much outdoors, we can only really use it for a seige map or a meat grinder map 02(@LobotomyLobster02) if we make outdoorsy maps then we can play around more 02(@LobotomyLobster02) IMO it would be a good idea to aim for each map having several of the game modes in 02(@LobotomyLobster02) keeps the variety up and the work load down 02(@LobotomyLobster02) and it lets the players tinker with how they want to play the game more 02(@SpuD02) think we could include some kind of attack/defend gamemode where say, government guys are guarding a lab and the opposition tries to break in to steal stuff? I had a mental image of a warehouse style building with underground bits built into the side of a forested hill just now 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) or maybe have the AI team already half way through the break in 02(@LobotomyLobster02) and the government team are rapid reaction 02(@LobotomyLobster02) then its a breakout style game 02(@SpuD02) attack/defend :P 02(@SpuD02) ish 02(@LobotomyLobster02) both 02(@SpuD02) kill teh attackers and leave 02(@SpuD02) attackers gotta make sure they kill any intruders 02(@LobotomyLobster02) I'm going to do the Lobo thing and write this all down in a neat fashion 02(@LobotomyLobster02) TBH we can even have room for stealth here :D 02(@SpuD02) would it be daft to make the government start the map on a transport on it's way, and while they're en-route the other team has to break in, fight some weak AI, grab something and get out as fast as possible? 02(@LobotomyLobster02) so if you were really good at hacking and TO you could break in and steal it without being noticed 02(@LobotomyLobster02) that would be awesome 02(@SpuD02) ooh yeah 02(@LobotomyLobster02) then you have room to plan, you could go in with the guns or try a subtler approach 02(@SpuD02) I keep thinking "UT3 based, that means there's redeemers :D" 02(@LobotomyLobster02) not going to happen in pub but it would be awesome in competative play 02(@SpuD02) yeah 02(@LobotomyLobster02) a team FPS with strategy 02(@SpuD02) for DTE play we'd abuse the hell outta it :P 02(@LobotomyLobster02) this is awesome 02(@LobotomyLobster02) hehe 02(@LobotomyLobster02) this is exactly the sort of game that suits DTE 02(@LobotomyLobster02) a game for people who think 02(@SpuD02) "Corp has won the match" "But we onlt just fucking got here!" 02(@TheMushroomKing02) seems sort of artificial to have a single target that has to be attacked in everymap 02(@SpuD02) "Where'd our transport go?" 02(@LobotomyLobster02) rather than people who spend hours mastering how to twitch shoot 02(@TheMushroomKing02) you could probably achieve the same thing by having several possible targets 02(@SpuD02) mush, that's only one flavr of map 02(@LobotomyLobster02) yeah, its just one game mode 02(@SpuD02) there can be plain TDM style too I guess 02(@LobotomyLobster02) yeah, TDM is the first mode IMO 02(@LobotomyLobster02) we can balance out the weapons from it 02(@SpuD02) yeah 02(@SpuD02) see how people get on with shooting each other 02(@TheMushroomKing02) then the governement team would have to prepare just the same, and would need transport to the target 02(@LobotomyLobster02) I don't think we should have transport to the target 02(@SpuD02) was just a random idea 02(@LobotomyLobster02) but say if the AI team have to escape with something then they should have to drive it out in a car 02(@LobotomyLobster02) or a boat or plane 02(@SpuD02) instead of having the corp start inside the place and government start at the front door 02(@LobotomyLobster02) that way they could position their escape route 02(@SpuD02) corp steal a spider tank and speed the fuck out :P 02(@LobotomyLobster02) so the government team can't easily anticipate what the AI will do 02(@LobotomyLobster02) hehe 02(@LobotomyLobster02) yeah 02(@SpuD02) could be ace 02(@LobotomyLobster02) yeah we have to have a few mega weapons 02(@SpuD02) they could either speed out, or blow shit up with miniguns and rocket pods 02(@SpuD02) UT3 has a darkwalker, we have a 6 legged spidertank the size of a house • @SpuD creams self 02(@SpuD02) MULTI LEGGED CANNON 02(@SpuD02) (but not really) 02(@LobotomyLobster02) just like the big think tank in GiTS 02(@SpuD02) that's what I had in mind 02(@LobotomyLobster02) its very powerful, but being smaller allows you to outflank it 02(@SpuD02) the white one they used the goo gun on 02(@SpuD02) oh, idea 02(@LobotomyLobster02) so a good player could beat it one on one if they used their brains 02(@LobotomyLobster02) or more likely a good team 02(@SpuD02) one teammember gets a goo gun to stop it mebe 02(@SpuD02) a last chance to stop the theft 02(@LobotomyLobster02) we could even use mega weapons to balance out team differences 02(@SpuD02) aye 02(@LobotomyLobster02) so you could have 10 vs 5 and still have a fair game 02(@LobotomyLobster02) though I'd love to make a game where 5 good players could easily beat 10 bad ones 02(@SpuD02) one team has tank advantage, other team has 120mm sniper rifles >_> /silly 02(@LobotomyLobster02) with the same kit 02(@SpuD02) yeah 02(@LobotomyLobster02) that's a good idea but we'd need bigger maps 02(@LobotomyLobster02) IMO most stuff would be within 100 metresish 02(@LobotomyLobster02) same as NT and INS 02(@LobotomyLobster02) urban fighting, close to medium range 02(@SpuD02) with the occasional vehicular bit 02(@LobotomyLobster02) yeah 02(@SpuD02) making all this is gonna be hell :D 02(@LobotomyLobster02) vehicles would mainly be used for stuff other than actual travelling 02(@LobotomyLobster02) I think it will be ok as long as we don't add tons of stuff 02(@LobotomyLobster02) we need a relatively simple game with lots of depth 02(@LobotomyLobster02) like RVS or NTUT 02(@SpuD02) modelling, skining, custom map textures, custom map models etc 02(@SpuD02) lots of work 02(@LobotomyLobster02) like in RVS, besides the millions of guns, there isn't that much kit 02(@LobotomyLobster02) but when you play with explosives and electronics there's a lot of depth 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) true 02(@LobotomyLobster02) we can keep that down by making the most of everything we make though 02(@LobotomyLobster02) for instance, putting lots of game modes into the same map 02(@SpuD02) yeah 02(@SpuD02) or using smaller areas of the map for some modes 02(@LobotomyLobster02) and IMO we should have weapons like in the older Clancy games, not many weapons but they all have a good use 02(@LobotomyLobster02) rather than lots of guns with minor differences 02(@LobotomyLobster02) and "better" and "worse" guns 02(@SpuD02) make a large military base for example, one mode is open vehicle combat, one mode is fighting in 4 buildings on the left, one mode is running around naked on the field 02(@SpuD02) a decent accurate balanced sniper rifle, a mid range assault rifle, a cqb gun and a sidearm, per side? 02(@LobotomyLobster02) heh 02(@LobotomyLobster02) a bit more than that, but mainly that 02(@LobotomyLobster02) I loved how in Rogue Spear the chambering of your gun mattered 02(@SpuD02) unrealscript is similar to java apparently 02(@LobotomyLobster02) in a close quarters map you wanted a small SMG with low penetration so you didn't hurt hte hostages 02(@TheMushroomKing02) I think a little bit less than the kit on Rogue Spear is a good amount 02(@SpuD02) object oriented 02(@LobotomyLobster02) in the large maps you wanted an accurate 7.62 to hit from range and still cut through people's armour 02(@LobotomyLobster02) yeha Rogue Spear has too many guns 02(@LobotomyLobster02) but the basic idea is there 02(@SpuD02) I want a TMP flavour gun :D 02(@SpuD02) !ping 02(@ChanServ02) SpuD: Pong! 02(@LobotomyLobster02) its also more convincing if we have less guns 02(@LobotomyLobster02) real special forces generally have a fairly small arsennal of the guns they like 02(@LobotomyLobster02) and then grab other stuff when they need it 02(@SpuD02) if you see a small sas group they're all using the same type of gun 02(@SpuD02) apart from specialists within the group who have one exception 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) when you look on Wikipedia and look at the kit a lot of groups are supposed to use, they have one or two guns for each role 02(@TheMushroomKing02) I prefer it when you have a dgree of choice 02(@TheMushroomKing02) that's what i was gonna suggest 02(@TheMushroomKing02) maybe 2 guns of each different types 02(@TheMushroomKing02) so two PDW type weapons 02(@SpuD02) choice like Semi Auto, 3 Rnd Burst and Full Auto? 02(@LobotomyLobster02) an SMG or two, a smaller and bigger rifle (5.56 and 7.62), a snipe rifle, a shotgun and a side arm 02(@SpuD02) :D 02(@LobotomyLobster02) and maybe some grenade launchers 02(@TheMushroomKing02) 2 5.56, 2 7.62 that sort of that 02(@LobotomyLobster02) personally I'd want the damage to be so that you could kill most people in 1-2 shots 02(@SpuD02) Corp/Gov wouldn't share weaponry, right? 02(@LobotomyLobster02) so you can double tap people and pick them off from range 02(@LobotomyLobster02) depends 02(@TheMushroomKing02) well I think they can share weaponry to a degree 02(@LobotomyLobster02) it would be simpler to let both teams use the same guns 02(@SpuD02) I'd say 1-3 shots lob, smaller guns would need 3ish, assault rifles 1-2 and sniper is pretty much1 shot 'cause it'll be 12.7mm ;D 02(@LobotomyLobster02) and then throw a few extras in for the AI team 02(@LobotomyLobster02) depends on the class and the gun 02(@SpuD02) it'd be simpler, yeah, but less special bus 02(@LobotomyLobster02) so say a scout is 1-2 shots in just about anything 02(@TheMushroomKing02) a corporate unit would be just as able to get hhold of a standard type of smg as a special forces unit 02(@SpuD02) yeah 02(@LobotomyLobster02) heavy has armour that can't be hurt with smaller guns 02(@LobotomyLobster02) but he can still be hit in his weak spots and creamed by big rifles 02(@LobotomyLobster02) 20mm :D 02(@SpuD02) 20mm sniper would be ace 02(@SpuD02) heavies only though, scouts can't carry it 02(@LobotomyLobster02) that's a good reason to have big guns, so you can nail heavies 02(@LobotomyLobster02) medium and heavy IMO 02(@LobotomyLobster02) depends how we'd do that really 02(@SpuD02) 20mm is big, makes .50cal look like a toy :/ 02(@LobotomyLobster02) the scout does need to have limited weapons though 02(@LobotomyLobster02) they rely on their speed and TO 02(@TheMushroomKing02) yeah cause a 20mm wouldnt really be fired from a standing postion 02(@LobotomyLobster02) yeah, but I'm assuming everyone is a cyborg here 02(@SpuD02) medium could hold a .50 ok, but you'd need a heavy's robo arms to shoot 20mm form the hip or shoulder ;o 02(@LobotomyLobster02) and when I say heavy, I'm thinking about Push's box man 02(@SpuD02) not NT heavy, /real/ heavy 02(@LobotomyLobster02) the heavies in NT are too small IMO 02(@LobotomyLobster02) yeah 02(@SpuD02) the bio stuff is geneboosted and the rest is all mechanical 02(@LobotomyLobster02) almost verging on land mate size 02(@SpuD02) heavies like at the end of the GiTS film where they try to stomp on batou 02(@SpuD02) and the tachikomas save the day 02(@LobotomyLobster02) it would be awesome if Push joined us and we used that heavy concept... 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) so he's really big and powerful, but very limited in where he can go 02(@LobotomyLobster02) and IMO he needs osme kind of weak spot so even scouts can kill him 1 on 1 02(@SpuD02) heh, until he does though we could probably ask permission to use the sketch as a base for the model 02(@LobotomyLobster02) hehe 02(@SpuD02) scouts would have one hell of a fight against him, but if a scout packs some kinda detpack they could slap it on his back 02(@LobotomyLobster02) IMO the big problem with the heavy in NTS was that he could be a one man army 02(@SpuD02) sneak up in thermoptic and blow him up, or hack the suit? 02(@SpuD02) brb 02(@LobotomyLobster02) everyone should be weak on their own so you have to use team work 02(@LobotomyLobster02) hacking the suit sounds cool 02(@LobotomyLobster02) so you have to get right up close 02(@LobotomyLobster02) using really good flanking 02(@SpuD02) got a mad case of the shits :( 02(@SpuD02) hacking the suit could be cool, but blowing him up would be faster 02(@SpuD02) if he was guarding a point or something you could sneak up, and in 5-10 seconds have it disabled, and in 10-20 seconds have it cease life support.. I like the idea of shutting it down slowly like, first they lose sight, then they lose weapon control etc 02(@SpuD02) think it'd be worth having it so you could steal it? 02(@LobotomyLobster02) hehe 02(@LobotomyLobster02) yeah that would be excellent 02(@LobotomyLobster02) if he could see himself being hacked 02(@SpuD02) "Hey dave, we've got them chasing us, wipe 'em out when they get in the hallway after us!" "/THUDUDUDUDUDUDUDUD" 02(@LobotomyLobster02) yeah 02(@SpuD02) the hacking would only become apparent when he loses control to do anything about it 02(@LobotomyLobster02) so you can kill him if you have the gear, otherwise you'll have to hack 02(@SpuD02) best case he can call for help and get a mate to shoot the hack job 02(@LobotomyLobster02) yeah 02(@SpuD02) and get unhacked or get out 02(@LobotomyLobster02) so you have to stick something onto his jacks like in Innocence 02(@SpuD02) man, ideas rock when you don't hafta implement them 02(@LobotomyLobster02) and it has to stay there until the job is done 02(@LobotomyLobster02) hehe 02(@SpuD02) yer 02(@LobotomyLobster02) very true 02(@LobotomyLobster02) IMO this is why we should keep the game modes very simple 02(@SpuD02) simple game mode, complex gameplay 02(@LobotomyLobster02) so we can have a really interesting game, then just use the game modes to guide it a bit 02(@LobotomyLobster02) yeah 02(@SpuD02) "Steal this, take it here." "Kill these guys, we don't care how." "Blow this target up." 02(@SpuD02) method is up to you entirely 02(@LobotomyLobster02) though the gameplay won't be that complicated, it will just be very polished and deep 02(@SpuD02) bear in mind I'm a very amateur coder with ony minimal experience in visual basic 02(@LobotomyLobster02) I'm a noob as well 02(@SpuD02) it's gonna be a hell of an effort to get complex stuff going 02(@LobotomyLobster02) but I suppose that's part of the fun... 02(@LobotomyLobster02) IMO we should stage the game and have staggered releases 02(@SpuD02) plus me with the uni work, I'll be slow and stuff 02(@LobotomyLobster02) so we'll make a first version with some bits 02(@LobotomyLobster02) then add a bit more 02(@LobotomyLobster02) then a bit more 02(@LobotomyLobster02) at the moment I'm lining up work as a guitar teacher 02(@LobotomyLobster02) so if things work out I will have plenty of time to work on this 02(@SpuD02) first version as "the game on UT3 maps with new objectives"? 02(@SpuD02) then after that we add maps 02(@LobotomyLobster02) so I'll be able to work on it in the day 02(@SpuD02) then after that our vehicles go in? 02(@SpuD02) fair enough 02(@LobotomyLobster02) IMO its more fun to make our own maps 02(@SpuD02) I've gotta learn a crapload :) 02(@LobotomyLobster02) even if you've just put your map together in a few hours its still good fun 02(@LobotomyLobster02) I loved making orange maps in Hammer 02(@LobotomyLobster02) and playing by myself in them for hours 02(@SpuD02) http://unreal.epicgames.com/UnrealScript.htm 02(@LobotomyLobster02) does UT3 still do that? 02(@LobotomyLobster02) considering its 10 years old :D 02(@SpuD02) Last Updated: 12/21/98 02(@SpuD02) that'll teach me to skip the header 02(@LobotomyLobster02) hehe 02(@SpuD02) 9 years :P 02(@LobotomyLobster02) Kuze's very quiet 02(@SpuD02) that said, I think it does 02(@SpuD02) Unrealscript itself is an object-orientated scripting language, which means that whenever we want to make changes or additions, instead of writing a lot of new code, or changing old code, we can instead over ride or extend existing code to suit our needs. In fact, you should never modify the stock Unreal Tournament 3 script files - doing so will prevent you from playing online. 02(@LobotomyLobster02) its probably ont very different 02(@LobotomyLobster02) and they made Infiltration in UT99 02(@LobotomyLobster02) so a lot of the stuff we want to do can be done 02(@LobotomyLobster02) realism is something we need to talk over 02(@LobotomyLobster02) I want a game where you can die bloody fast so you have to use tactics 02(@LobotomyLobster02) but with lots of cool cybernetics and hacking and so on 02(@LobotomyLobster02) so the basics are believable and realistic but you don't have to use NATO tactics or else 02(@SpuD02) I get what you're getting at 02(@SpuD02) in GR/RVS you can die very fast if you're being retarded or unlucky 02(@LobotomyLobster02) I'd quite like to have free aim in the game 02(@LobotomyLobster02) even if we have cross hairs and so on 02(@SpuD02) you want the gameplay to make people think about what they're doing, it should be a slow buildup kinda thing 02(@LobotomyLobster02) it feels more natural and intuitive to me 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) exactly 02(@SpuD02) be nice to have aim like in INS 02(@LobotomyLobster02) and something that you can get very good at with time 02(@LobotomyLobster02) IMO most of the stuff in the game should require a skill that you can develop 02(@SpuD02) what about IR/laser sights? 02(@LobotomyLobster02) its all intuitive and you can learn it 02(@LobotomyLobster02) TBH if they're cyborgs they probably have fire control software 02(@SpuD02) so some kind of imitated laser? 02(@LobotomyLobster02) so HUD crosshairs aren't a no no IMO 02(@LobotomyLobster02) but they would have draw backs 02(@LobotomyLobster02) yeah 02(@SpuD02) the cyberbrain could work out the rough trajectory of shit leaving the gun, so you'd have a simulated laser on a hud overlay instead of making your position known all the time.. 02(@SpuD02) the drawback would be that um... 02(@TheMushroomKing02) the non ironsighted aiming in ins is too unreliable • @SpuD thinks hard 02(@SpuD02) none! :D 02(@LobotomyLobster02) well it wouldb't be laser accurate 02(@SpuD02) yeah 02(@LobotomyLobster02) the crosshair gives you a rough idea 02(@LobotomyLobster02) then you use the sights for really accurate shooting 02(@SpuD02) mush; we're gonna make it reliable 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) everything will be intuitive 02(@TheMushroomKing02) yeah thats what im saying 02(@SpuD02) so noobs can still get an idea of where they're aiming 02(@LobotomyLobster02) IMO that's one thing I really want to nail, I want the game to be believable and intuitive 02(@LobotomyLobster02) so you can learn it all pretty quickly and you don't struggle against the game 02(@LobotomyLobster02) so there are no times when you feel that you died because the game fucked up 02(@LobotomyLobster02) no cone of fire bullshit etc 02(@SpuD02) aye 02(@SpuD02) if you fuck up, it's your fault, not something the game did wrong 02(@LobotomyLobster02) same for wall jumping 02(@SpuD02) thegun didn't hit him? try aiming more 02(@SpuD02) you got shot? use thermoptic more, be aware... 02(@LobotomyLobster02) IMO if we could it would be worth getting HUD view models of your legs and body 02(@LobotomyLobster02) as IMO it helps a hell of a lot if they're animated right, you can see where your body is 02(@LobotomyLobster02) yeah, if you die its because you weren't good enough, not because the game prevented you from winnig 02(@TheMushroomKing02) if you could shoot yourself in the foot, that would be great hehe 02(@SpuD02) you can with grenades 02(@LobotomyLobster02) nah 02(@SpuD02) you shoot yourself in the foot, foot, legs, torso, face, arms... 02(@LobotomyLobster02) but it would be good if you could see where your feet where when making jumps 02(@LobotomyLobster02) and if we could we should make the HUD models line up with the world models 02(@LobotomyLobster02) so you can see in HUD when your gun is sticking round a corner etc 02(@LobotomyLobster02) though that may well be out of the scope of the mod 02(@LobotomyLobster02) this is the stuff we should do first though IMO 02(@LobotomyLobster02) the game should be playable in TDM 02(@LobotomyLobster02) then we can play with game modes and maps     02 —›12 topic: 02(12ChanServ02)12 changes topic to 02(Supar Sekrat DTE Dev Channel. Today's Hot Topic: Core design in progress/done, gamemode + game mechanics time :D02) 02(@LobotomyLobster02) I wonder where Kuze went 02(@SpuD02) to eat a pie 02(@SpuD02) 2217. Daft Punk - [Human After All #08] television rules the nation 02(@LobotomyLobster02) have you got this all logged? 02(@LobotomyLobster02) I've put down some notes 02(@SpuD02) I've got logging going, yeah 02(@SpuD02) I can up a textfile later     02 —›12 join: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+l 2102)12 02(mosimo02) UT3 comes with unrealED as standard btw 02(@LobotomyLobster02) excellent 02(mosimo02) standard install and it has it 02(@SpuD02) yup 12-ChanServ12- mosimo is an unknown command. 12-ChanServ12- Added mosimo to the #dtedev user list with access 450. 02(@SpuD02) !resync     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12-ov+o TheMushroomKing TheMushroomKing mosimo02)12 12-ChanServ12- Synchronized users in #dtedev with the userlist. 02(@SpuD02) mush auth :P 02(@LobotomyLobster02) we should talk to Kuze about music :D 02((12 /whois start 02)) 02 —› 01TheMushroomKing 12is "Lobo12" 02(12~LobotomyL@host86-151-13-230.range86-151.btcentralplus.com02)12 11 —› TheMushroomKing 12opped in #DTE #hull-breach #paintdrying 11 —› TheMushroomKing 12reg in #dtedev #hidden #insurgency 11 —› TheMushroomKing 12using *.GameSurge.net 02(12The GameSurge IRC Network02)12 02((12 /whois end 02)) 02(TheMushroomKing02) gah later 02(@mosimo02) unrealed has access to all the ut3 textures/models/sounds etc straight out of the box :D 02(@mosimo02) and other engine stuff 02(@LobotomyLobster02) hehe 02(@LobotomyLobster02) I just hope people buy UT3 in a few months time 02(@LobotomyLobster02) or we won't have many players 02(@mosimo02) tbh ut3 didnt take off as well as i'd have hoped 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) it sold pretty badly apparently 02(@LobotomyLobster02) hopefully that will change in time 02(@LobotomyLobster02) I'd guess a lot of people will look at picking it up after making an upgrade 02(@mosimo02) people are prolly going on what they did from ut2003 -> 2004 02(@mosimo02) but it is a change 02(@mosimo02) and a worth while one 02(@kuze02) bbkl     02 —›12 part: 02(12kuze02)12 02(12~akira@Kuze.user.gamesurge02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+l 2002)12 02(@LobotomyLobster02) what's +l 20?     02 —›12 mode: 02(12SpuD02)12 sets mode 02(12+l 1002)12 02(@LobotomyLobster02) and +10 02(@SpuD02) limited amount of users :) 02(@SpuD02) chanserv auto adjusts it tho 02(@SpuD02) thought it'd be kinda funky to have 'cause nowhere else does 02(@LobotomyLobster02) fair enough 02(@SpuD02) if 15 people join in 15 seconds the last 10 get cut off 02(@LobotomyLobster02) well we don't really need it but I suppose it stops tons of people swarming here 02(@LobotomyLobster02) not that its going to happen 02(@LobotomyLobster02) heh 02(@SpuD02) nope, it's not, but I wanted it :D 02(@LobotomyLobster02) yeah I thought you might just be playing :D 02(@SpuD02) :D 02(@SpuD02) "You don't need a chainsaw strapped to your wheelchair, it's not like it's legal to use it in a crowded lift!" "Don't care, I wanted it there :D"     02 —›12 mode: 02(12SpuD02)12 sets mode 02(12+o TheMushroomKing02)12 02(@SpuD02) you might want this http://files.filefront.com/UT3+Scripts/;9055939;/fileinfo.html 02(@mosimo02) that taken from what i have installed? 02(@SpuD02) don't think so 02(@SpuD02) what am I gonna do for the mod? besides trying to map it a bit 02(@SpuD02) time for a roles rollcall ;D 02(@LobotomyLobster02) I think for now we should just be flexible 02(@SpuD02) Things I'm good at: Things I'm not good at: java, unrealscript, mapping, modelling, skinning, texturing, musicianship, concept art • @SpuD can be the coffee man 02(@SpuD02) fair enough 02(@LobotomyLobster02) none of us are really acquanted with the stuff we'll need to do with the mod 02(@LobotomyLobster02) and we're not all here either 02(@SpuD02) true 02(@mosimo02) i cant do unrealscript either spud but im gona learnd :P 02(@SpuD02) yeah, me too I think 02(@LobotomyLobster02) if Z comes back in Feb then we'll have a strong modeller if he wants in 02(@SpuD02) I'll need Java next year in CSN 02(@LobotomyLobster02) yeah I'll learn the Java stuff 02(@SpuD02) kuze is a good modeller too iirc 02(@LobotomyLobster02) I'll probably end up taking another role in the team but I'm interested in the code 02(@LobotomyLobster02) yeah I'd expect Kuze knows what he's doing 02(@SpuD02) we need textures/skins etc 02(@SpuD02) but I guess Z/kuze will do that too 02(@LobotomyLobster02) I have limited experienced with Hammer 02(@LobotomyLobster02) so I can translate over to UnrealEd for maps 02(@SpuD02) maps we can all have a crack at methinks 02(@LobotomyLobster02) but I'll fill any gaps needed, I'm happy to model 02(@LobotomyLobster02) yeah I agree 02(@LobotomyLobster02) that would be best too, then we can see everyone's ideas for gameplay 02(@SpuD02) I don't think I'll even attempt modelling, I sucked at it last time I tried 02(@mosimo02) i find mapping in unrealed a lot different to hammer 02(@LobotomyLobster02) I'll give modelling a try 02(@LobotomyLobster02) we can live with one or two coders, its probably better that way 02(@SpuD02) I'm gonna sketch up a couple of things for no reason, just 'cause I'm fired up 02(@LobotomyLobster02) but we'll need as many modellers and texturers as we can get 02(@LobotomyLobster02) keep the motivation going 02(@SpuD02) Sam is foing Java btw :P 02(@LobotomyLobster02) I might draw some stuff 02(@LobotomyLobster02) yay :D 02(@LobotomyLobster02) maybe we can get here in on it a bit 02(@LobotomyLobster02) maybe 02(@LobotomyLobster02) she's not into shooters much though 02(@LobotomyLobster02) I'm relearning how to sketch at the moment too 02(@LobotomyLobster02) so in a few months I should be able to draw some pretty good pictures to flesh things out 02(@LobotomyLobster02) and I'm sure Kuze is a good sketcher 02(@mosimo02) hmm.. need to turn sli off and get my 2nd monitor back for unrealed 02(@TheMushroomKing02) im still not sure about the maps     02 —›12 join: 02(12mosi02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o mosi02)12     02 —›12 unnotify: 02(12mosimo02)12 is now offline!     02 —›12 quit: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12 02(12Ping timeout02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+l 2002)12 02(@SpuD02) maplike maps 02(@SpuD02) :D 02(@mosi02) right im set up 02(@mosi02) 2 monitors back on :D 02(@mosi02) had to plug the 2nd on back in but when i did it my gfx card fell out so pc crashed 02(@SpuD02) awesome hehe 02(@SpuD02) try using screws? 02(@mosi02) i thought i did :/ 02(@SpuD02) heh 02(@TheMushroomKing02) yeah but what sort of map like maps 02(@TheMushroomKing02) is it going to be a predecided, specific situation for each one 02(@mosi02) http://www.unrealplayground.com/forums/forumdisplay.php?f=182 02(@mosi02) some helpful stuff there 02(@mosi02) ut3 level design 02(@mosi02) including threads on unreal ed mapping etc 02(@LobotomyLobster02) excellent 02(@LobotomyLobster02) I'll get UT3 as soon as I get a new PC 02(@LobotomyLobster02) which will be in about 2 months or so 02(@LobotomyLobster02) I'm afraid :| 02(@SpuD02) I have it now but it runs like ass :D 02(@LobotomyLobster02) it doesn't run at all on the laptop and its well beyond unplayable on the desktop 02(@mosi02) right i can add a player start actor 02(@mosi02) but i cant texture a cube to stand in atm :P 02(@mosi02) ill play more tomorrow 02(@mosi02) off to bed now 02(@mosi02) been up since 6am 02(@mosi02) !setinfo http://www.unrealplayground.com/forums/forumdisplay.php?f=182     02 —›12 quit: 02(12mosi02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12 02(12Read error: Connection reset by peer02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+l 1902)12     02 —›12 quit: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-151-13-230.range86-151.btcentralplus.com02)12 02(12Quit02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+l 1802)12     02 —›12 join: 02(12kuze02)12 02(12~akira@Kuze.user.gamesurge02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o kuze02)12 Session Time: Sat Jan 19 00:00:00 2008     02 —›12 quit: 02(12TheMushroomKing02)12 02(12~LobotomyL@host86-151-13-230.range86-151.btcentralplus.com02)12 02(12Quit: Connection reset by Ronald Reagan02)12     02 —›12 part: 02(12kuze02)12 02(12~akira@Kuze.user.gamesurge02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+l 1702)12     02 —›12 join: 02(12kuze02)12 02(12~akira@Kuze.user.gamesurge02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o kuze02)12 02(@kuze02) http://www.guru3d.com/newsitem.php?id=6333 02(@kuze02) uketsugu: to inherit / to succeed / to take over new name for the mod?     02 —›12 nick: 02(12kuze02)12 is now known as 02(12kuzzz02)12     02 —›12 join: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o mosimo02)12 02(@ChanServ02) [mosimo] http://www.unrealplayground.com/forums/forumdisplay.php?f=182     02 —›12 join: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-133-255-141.range86-133.btcentralplus.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o LobotomyLobster02)12     02 —›12 nick: 02(12mosimo02)12 is now known as 02(12mosi|out02)12     02 —›12 quit: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-133-255-141.range86-133.btcentralplus.com02)12 02(12Quit02)12     02 —›12 join: 02(12TheMushroomKing02)12 02(12~LobotomyL@host86-133-255-141.range86-133.btcentralplus.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o TheMushroomKing02)12 02(@mosi|out02) ive been watching a few video tutorials on unreal editor this morning 02(@mosi|out02) i can make rooms and add lights and player starts 02(@mosi|out02) and also make things to hide behind in gears of war     02 —›12 nick: 02(12mosi|out02)12 is now known as 02(12mosimo02)12 02(@mosimo02) http://udn.epicgames.com/Three/ModGettingStarted.html 02(@SpuD02) http://www.3dbuzz.com/vbforum/sv_dl_list.php?c=13 02(@SpuD02) get logins for 3dbuzz + get random dude telling you how to map + skript >_> 02(@SpuD02) same as mos got before probably? 02(@mosimo02) are there 14 tutorials? 02(@SpuD02) 10 on basic mapping, 11 for more mapping + maya/3ds stuff for mapping, 9 on matinee + sound stuff, 6 for unrealskript, 7 for terrain creation 9 for... 02(@SpuD02) and so on :/ 02(@SpuD02) probably about 90-110 vids 02(@mosimo02) nah, those are different ones 02(@SpuD02) woop woop 02(@SpuD02) imma see if 01 is any good 02(@mosimo02) btw how do mods work on ut3 02(@SpuD02) no clue yet 02(@mosimo02) are they just mutators ? 02(@mosimo02) or game modes 02(@mosimo02) becuase i havnt found a way to fire up a mod from a desktop link for example like hl2 mods 02(@mosimo02) to change menus/backgrounds etc 02(@SpuD02) there's mutators, gamemodes, content addons and total conversions (like ntut, that zombie one etc) 02(@SpuD02) can you launch them from a batch script or something? 02(@mosimo02) ive not seen anything to do it yet 02(@mosimo02) all the tutorials ive found are all mapping 02(@SpuD02) some of the later ones on 3dbuss might be useful 02(@mosimo02) nothing on creating an actual mod 02(@SpuD02) *zz 02(@SpuD02) it's a 10 second signup and email clicky, then get back to that url + find UT on the list 02(@mosimo02) http://www.feelingsoftware.com/component/option,com_docman/task,cat_view/gid,69/Itemid,80/lang,en/ 02(@SpuD02) gotta login for that section 02(@mosimo02) thats got a plugin for maya and max to export meshes 02(@mosimo02) so you can import them into unreal ed 02(@SpuD02) nice 02(@mosimo02) those videos i linked to before has a tutorial in video 2 02(@mosimo02) i gota go 02(@mosimo02) sjopping 02(@SpuD02) kk 02(@SpuD02) enjoy ;o     02 —›12 nick: 02(12mosimo02)12 is now known as 02(12mosi02)12     02 —›12 unnotify: 02(12mosimo02)12 is now offline!     02 —›12 nick: 02(12mosi02)12 is now known as 02(12mosi\sjopping02)12 02(@SpuD02) think these are for ut2003 but half the stuff should still be relevant     02 —›12 join: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-133-255-141.range86-133.btcentralplus.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o LobotomyLobster02)12     02 —›12 nick: 02(12mosi\sjopping02)12 is now known as 02(12mosimo02)12     02 —›12 nick: 02(12kuzzz02)12 is now known as 02(12kuze02)12 02(@kuze02) http://www.gametrailers.com/search.php?str_type=allmedia&s=unrealed 02(@kuze02) the first video, you all need to watch 02(@mosimo02) i still wana know if its possible to do a proper fully conversion mod for ut3 02(@mosimo02) and where to start exactly 02(@kuze02) mmm 02(@kuze02) there wasnt anything that you found that was able to adjust player stats 02(@kuze02) run speed, jump height, etc. 02(@mosimo02) thats all done in your gamemode ini file 02(@mosimo02) and in the map gravity etc 02(@kuze02) alright 02(@mosimo02) but to activate that you gota run ut3, instant action and select the mutator 02(@mosimo02) i wana know how to fire up the mod as its own file/menu/bg etc 02(@mosimo02) duno how to change stuff like the in game hud either     02 —›12 unnotify: 02(12Uncledad02)12 is now offline! 02(@TheMushroomKing02) isnt there any information in the editor about this stuff? 02(@mosimo02) help takes you to: http://udn.epicgames.com/Main/WebHome.html 02(@mosimo02) but i havnt looked round there yet :/ 02(@TheMushroomKing02) ill have a poke 02(@kuze02) ease it in 02(@TheMushroomKing02) http://udn.epicgames.com/Three/UT3ModHome.html 02(@TheMushroomKing02) that seems to have alot of stuff about making mods 02(@TheMushroomKing02) some of it might even be useful D: 02(@kuze02) i like how tight and detailed ut3 maps look, this will look good for NT 02(@TheMushroomKing02) NT? 02(@SpuD02) we need our own name :P 02(@kuze02) NT and whatever we want to call this 02(@TheMushroomKing02) yeah, calling it NT feels weird, even now 02(@TheMushroomKing02) maybe we should call it tn... 02(@kuze02) uketsugu: to inherit / to succeed / to take over 02(@kuze02) you-ket-soo-goo 02(@SpuD02) what's the short of that? Neotokyo was NT, unreal tournament is UT... 02(@SpuD02) we could be UT3UT 02(@SpuD02) :P 02(@TheMushroomKing02) hmmm, they don't seem to added stuff on chaning the hud 02(@SpuD02) is it you or ooo? 02(@kuze02) you 02(@SpuD02) kk 02(@kuze02) no 02(@kuze02) ooo 02(@kuze02) sorry 02(@TheMushroomKing02) no, BISCUIT 02(@SpuD02) hehe, no worries :P 02(@kuze02) ooh ket soo goo 02(@TheMushroomKing02) that was a close call kuze 02(@kuze02) i had to re read it 02(@SpuD02) + say it a couple of times 02(@kuze02) even if we are not able to make a seperate deal, we can still tweak the prefab UT3 stuff to match what we want ingame 02(@SpuD02) until we're able to finally modify the hud to look right 02(@kuze02) and i like GoW cover syste, 02(@kuze02) system. 02(@SpuD02) I don't really like it that much 02(@mosimo02) i dont like it 02(@SpuD02) it adds another layer of complexity to just "hiding from the fucker shooting you" 02(@kuze02) 2 vs 1 vote, its dropped 02(@mosimo02) just something about how you just dive about too much without any effort 02(@SpuD02) with something like leaning it's not needed 02(@kuze02) so no leaning either? 02(@SpuD02) if we use leaning + regular cover we'll be ok 02(@mosimo02) i like leaning 02(@SpuD02) I want leaning 02(@SpuD02) do you want leaning kuze? ;D 02(@SpuD02) I think lobmush like it too 02(@kuze02) 3 votes to 0 , its in 02(@kuze02) 4 02(@SpuD02) 5 votes to 0 02(@SpuD02) chanserv? say wut if you like it 02(@SpuD02) !wut 02(@ChanServ02) SpuD: wut 02(@SpuD02) 6 to 0 02(@mosimo02) 6 :D 02(@kuze02) good deal 02(@mosimo02) hurley too 02(@mosimo02) 7 02(@SpuD02) what about the twins mos? and dill? 02(@SpuD02) and charlie? 02(@mosimo02) they arnt here, only hurley 02(@SpuD02) I wanna jear a japanese dub of 300 02(@SpuD02) kore wa SPARTAAAAAAAAAAA desu! /chestkick 02(@TheMushroomKing02) yeah, leaning is the nuts 02(@SpuD02) preferably with desu pronounced how it looks :D 02(@TheMushroomKing02) but you gotta get it just right 02(@TheMushroomKing02) IE not like INS 02(@SpuD02) it's useable in cod4 02(@SpuD02) not sure how it works in a MP style setting tho 02(@LobotomyLobster02) holy D: 02(@TheMushroomKing02) hmmm, what has really good leaning... 02(@TheMushroomKing02) Im gonna have to get Hostile intent back out 02(@mosimo02) think i should add a dev forum on dtef 02(@mosimo02) ? 02(@SpuD02) dev board, yeah 02(@LobotomyLobster02) New Kobe :D 02(@TheMushroomKing02) I wish people played that game 02(@SpuD02) lob wants one 02(@mosimo02) tried to ask rk earlier but he ran off for pizza 02(@LobotomyLobster02) New Hokkaido 02(@TheMushroomKing02) and yeah, dev board ahoy 02(@mosimo02) bbs 02(@SpuD02) no, on the forum, not a new bbs 02(@LobotomyLobster02) yeah I'm not in favour of wierd cover systems 02(@TheMushroomKing02) RK's gonna have a shock when he gets back 02(@SpuD02) rvs vegas has a silly one too iirc 02(@kuze02) shock! 02(@TheMushroomKing02) he's been gone since we conceived this 02(@TheMushroomKing02) yeah, vegas *spit* 02(@LobotomyLobster02) IMO its an unnatural, consolish way to do it 02(@SpuD02) rk went out to get hammered, came back hammered and somehow dte had started on a mod without his knowledge :D 02(@LobotomyLobster02) I don't like games like Splinter Cell where you press one button and your character does everything 02(@LobotomyLobster02) it seperates you from the game and makes for wierd, unintuitive controls like in MGS 02(@TheMushroomKing02) yeah, i much prefer it when you have complete control over you characters movement 02(@LobotomyLobster02) yeah 02(@SpuD02) consoles don't have many degrees of freedom or control, unlike a PC's input system, so "push butan receive bacon" has to do all the work for 'em 02(@LobotomyLobster02) so you press one button and your character does one move 02(@TheMushroomKing02) then just use that to find cover in the context of the enviroment 02(@SpuD02) GTA3 aiming for example :P 02(@LobotomyLobster02) its the same with the wall jumping 02(@LobotomyLobster02) in a game like Assassin's Creed you press one or two buttons and it does everything 02(@TheMushroomKing02) yeah, exactly 02(@LobotomyLobster02) back in NTUT you had to do it all yourself, it was a lot more involving 02(@SpuD02) can we implement multiple walljumps? 02(@LobotomyLobster02) yeah I think so 02(@LobotomyLobster02) well 02(@SpuD02) so down a long corridor you needn't touch the floor? 02(@LobotomyLobster02) we should try anyway 02(@TheMushroomKing02) if you combined wall jumping with reliable mantling 02(@LobotomyLobster02) from a gameplay point of view it makes much more sense 02(@TheMushroomKing02) you could have a really good system 02(@LobotomyLobster02) yeah, mantling would be good if we can get it 02(@SpuD02) better mantling than dys though 02(@TheMushroomKing02) I seemto remember Invisble war having good mantling 02(@TheMushroomKing02) oddly 02(@LobotomyLobster02) depends what we can get in the engine though 02(@SpuD02) it's a W16 engine lob 02(@TheMushroomKing02) well, shall we discuss how a wall jumping/mantiling system would work? 02(@SpuD02) unlimited wallride/jump ;D 02(@LobotomyLobster02) well unless I get into the coding side I'm going to try and be conservative with the small, complicated suggestions I make 02(@SpuD02) I'm fed up getting one jump in and having to come back down 02(@LobotomyLobster02) does vanilla UT3 have wall jumping? 02(@SpuD02) I think so 02(@LobotomyLobster02) cool 02(@TheMushroomKing02) yeah its abit illogical 02(@LobotomyLobster02) multiple wall jumps would be excellent 02(@mosimo02) back 02(@TheMushroomKing02) if you can jump once, why not twice 02(@SpuD02) It's got dodge and doublejump 02(@SpuD02) shouldn't be hard to combine the two 02(@LobotomyLobster02) dodge needs to be dropped IMO 02(@SpuD02) (for a master coder like me) 02(@TheMushroomKing02) yeah 02(@SpuD02) dodge was irritating 02(@LobotomyLobster02) it just messes up the game 02(@TheMushroomKing02) and unrealistic 02(@SpuD02) especially for mantling you don't need two small taps to throw you off the side of the building 02(@LobotomyLobster02) the only reason for it is to speed you accross open ground 02(@TheMushroomKing02) wall jumping isnt so unrealistic for cyborgs 02(@kuze02) what about a dive roll? 02(@SpuD02) breakrolls ftw kuze ;D 02(@LobotomyLobster02) depends 02(@SpuD02) dodge = no thanks, doubletap forward though to breakroll outta cover behind the next one? 02(@LobotomyLobster02) I don't think we need The Specialists style dodges and dives really 02(@TheMushroomKing02) hmmmm 02(@SpuD02) it's gotta be done purely forwards though? 02(@LobotomyLobster02) they either won't get used at all or people will jump around everywhere 02(@SpuD02) heh 02(@TheMushroomKing02) well 02(@SpuD02) and if people dive everywher and we remove it we'll lose all players 02(@TheMushroomKing02) we're plannign on having proning right? 02(@kuze02) hrm 02(@LobotomyLobster02) depends 02(@LobotomyLobster02) I think it has its uses 02(@SpuD02) prone for certain classes only? 02(@LobotomyLobster02) well 02(@TheMushroomKing02) well if we're gonna have and big arse sniper rifles or anything 02(@SpuD02) no point having non-snipers/ranged go prone 02(@mosimo02) i like it but it depends on the gametype 02(@LobotomyLobster02) I can understand the heavy not having it if he's going to be a huge box heavy 02(@TheMushroomKing02) they would need to be used prone 02(@LobotomyLobster02) IMO prone has uses at all ranges 02(@TheMushroomKing02) well, fully humanoid people 02(@LobotomyLobster02) we will have to think about people's feet sticking through walls though 02(@SpuD02) heavy would be the only class to handle 20mm guns but if he's big enough he won't need more than crouch, if at all 02(@LobotomyLobster02) and people spinning on the spot 02(@TheMushroomKing02) it can be used for hiding also though 02(@LobotomyLobster02) yeah, indoors you can hide in corners with it, you can crawl behind low walls etc 02(@SpuD02) lob, cod4's prone system works that you can't spin on the spot, you get 40-60 degrees of fast aiming in front of you, then 10 degrees of slow aiming either side of that, anything more and you'ev gotta shuffle round a bit 02(@LobotomyLobster02) it depends if its worth the effort though, but I think its something to add at some point 02(@SpuD02) we could borrow that idea 02(@LobotomyLobster02) yeah CoD has quite good prone 02(@TheMushroomKing02) that sounds realistic 02(@kuze02) noted 02(@TheMushroomKing02) well hold on a sec 02(@TheMushroomKing02) cause when people go prone while moving, they don't just drop to the ground on the spot 02(@TheMushroomKing02) you'd fling youself onto the ground 02(@LobotomyLobster02) let's avoid feature creep 02(@TheMushroomKing02) yes sorry 02(@LobotomyLobster02) we can easily end up adding shit tons of ideas and most of them won't be very useful 02(@SpuD02) let's also make the mod install norton internet security, to help bloat 02(@TheMushroomKing02) i think the movement model is pretty intrinsic to the game though 02(@LobotomyLobster02) if you can go prone, you can't spin on the spot with it and the collision boxes stop your feet going through walls then I'm happy 02(@LobotomyLobster02) thing is, the small details we can add later 02(@mosimo02) btw for the forum do we want other people not in here allowed to post/read? 02(@TheMushroomKing02) there is the insta prone dodge problem with alot of prone systems too 02(@LobotomyLobster02) I'm not sure Mosi 02(@LobotomyLobster02) I think we should clear the other DTE leaders and officers 02(@LobotomyLobster02) but keep the rest hush 02(@SpuD02) no pubbies 02(@TheMushroomKing02) yeah closed of course 02(@SpuD02) only top end dters and people involved 02(@LobotomyLobster02) too many cooks spoil the broth, if we tell everyone right at the start then it will be harder to manage 02(@LobotomyLobster02) yeah 02(@TheMushroomKing02) It'll be the secret passed down from father to son 02(@SpuD02) lerri would make us add the rape train, daniel would want pink flying dragons or something... 02(@TheMushroomKing02) and to leave th UT3 annocer in 02(@SpuD02) hehe 02(@LobotomyLobster02) well are we discussing player movement then? 02(@TheMushroomKing02) yeah 02(@TheMushroomKing02) we still on proning? 02(@mosimo02) im sitting currently 02(@SpuD02) I'm sat too 02(@LobotomyLobster02) well, there's not much more to discuss about it really 02(@LobotomyLobster02) I don't want to add too much Hollywood stuff to the game though 02(@LobotomyLobster02) just keep it simple 02(@TheMushroomKing02) yeah, the finer points of proning can be added later 02(@LobotomyLobster02) I think we've got everything anyway 02(@TheMushroomKing02) but im all in favour of having proning 02(@LobotomyLobster02) MGS3 is a very good case in point, when you add tons of controls you either have to have tons of buttons or lots of functions on the same button 02(@mosimo02) wait for mgs4 02(@LobotomyLobster02) and when that happens it becomes very confusing to control your character, you always end up doing the wrong thing because you were moving in slightly the wrong direction or something 02(@mosimo02) they made it nice and simple becuase they realised how bad it was before with so many buttons 02(@LobotomyLobster02) MGS4 looks like it will have much better controls 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) MGS is another good example for why controls should only do anything when the player says 02(@TheMushroomKing02) that release the button slowly to not shoot 02(@TheMushroomKing02) or not press it hard not to kill the poor guy your holding 02(@LobotomyLobster02) its bloody annoying when you stand up next to a tree while prone, etc 02(@TheMushroomKing02) yeah 02(@TheMushroomKing02) direct control all the way 02(@LobotomyLobster02) we talked about aiming yesterday 02(@LobotomyLobster02) how about player damage and armour? 02(@LobotomyLobster02) I was thinking how to make this work earlier 02(@SpuD02) seperate armour and health ftw? 02(@LobotomyLobster02) yeah 02(@SpuD02) but large enoguh guns go through the armour and damage both? 02(@LobotomyLobster02) I was thinking armour would work like in Rainbow Six 02(@SpuD02) like a 20mm sniper on a scout will go straight through 02(@LobotomyLobster02) instead of it being another health bar, its a chance to completely stop the shot 02(@SpuD02) that too 02(@LobotomyLobster02) so each weapon has a penetration value for penetrating armour and terrain 02(@LobotomyLobster02) and each class has an armour value 02(@SpuD02) heavy vs crappy secondary = heavy invincible 02(@LobotomyLobster02) if the armour is tougher then it just won't penetrate, or the chance to penetrate is much less 02(@LobotomyLobster02) yeah 02(@SpuD02) light vs 20mm round = owie bye bye gibs 02(@LobotomyLobster02) but the armour is tied to hit boxes 02(@LobotomyLobster02) so shooting his legs might work etc 02(@SpuD02) can you kill someone by shooting the same spot on their leg? :P 02(@LobotomyLobster02) it makes it much more believable and interesting if a heavy is invulnerable to low powered weapons but can still be killed in one shot by the big stuff 02(@LobotomyLobster02) probably not but you could do some kind of damage 02(@LobotomyLobster02) though I'm not in favour of any real wound systems 02(@LobotomyLobster02) that way, a heavy only has slightly more health than a scout 02(@LobotomyLobster02) so he is tougher than a normal human, but its his armour that keeps him alive 02(@TheMushroomKing02) so, the policy is shots to the arms and legs kill? 02(@LobotomyLobster02) probably 02(@LobotomyLobster02) either that or we have a wound system like in Rainbow Six, minor shots make you "wounded" 02(@SpuD02) can we have it so that they can only reduce health to a certain amount if hit multiple times? 02(@LobotomyLobster02) so you have a generally tougher time controlling your guy 02(@SpuD02) if you get a legshot you lose 20hp, a second one loses another 10hp and then you're basically immune to that legshot? 02(@SpuD02) I don't really want a full on realistic wound system, it's just an irritating way to die slowly 02(@LobotomyLobster02) I think we should stay away from HP values really 02(@TheMushroomKing02) yeah i think trying to model specific wounds on people could end up just making a whole load of annoying things 02(@LobotomyLobster02) it would be hell for both gameplay and coding 02(@SpuD02) with hacking the heavy's suit I want that to be an irritating way to lose control, but for every character's slwo death, no thanks 02(@SpuD02) yer 02(@LobotomyLobster02) RVS is a good model IMO 02(@LobotomyLobster02) most shots kill but some just wound 02(@LobotomyLobster02) and the occassional one is deflected by armour 02(@TheMushroomKing02) maybe make the armour system more consistent 02(@SpuD02) so that more shots are deflected but when 1-3 get through you're dead? 02(@SpuD02) makes sens 02(@SpuD02) e 02(@LobotomyLobster02) well the armour in the game is more advanced than the present day armour the guys in Raven Shield have 02(@LobotomyLobster02) yeah 02(@LobotomyLobster02) so you can die in one or two shots even as a heavy, but only if the shot pierces your armour 02(@TheMushroomKing02) with armour in real life, if a single 9mm would be deflected 02(@LobotomyLobster02) so you still have to use tactics, you can't run around as a health point monster and soak up lots of shots then survive with 3hp 02(@TheMushroomKing02) if you kept hammering it with 9mm, it still wouldnt have an effect, right? 02(@LobotomyLobster02) depends if you hit it on the same spot, what angles the hits are, what type of armour etc 02(@LobotomyLobster02) we can't really put anywhere near that level of detail in, IMO armour should just be there all the time 02(@LobotomyLobster02) it doesn't take damage or anything 02(@TheMushroomKing02) yeah, so every bullet is treated the same 02(@LobotomyLobster02) yeah 02(@TheMushroomKing02) it either gets through an armour type or it doesnt 02(@SpuD02) armour weakpoints? 02(@TheMushroomKing02) maybe 02(@LobotomyLobster02) yeah, but not complicated ones 02(@TheMushroomKing02) we need to make sure a shot to a certain place will effect the person being hit in the same way everytim 02(@SpuD02) so spraying someone up close would create uncontrollable weapons so you could theoretically panic and hit someone in the armpit? 02(@LobotomyLobster02) the heavy can have one or two extra hit boxes if we can do that 02(@SpuD02) I want explosive charges for strapping to heavies :) 02(@LobotomyLobster02) IMO the weapons should be fairly controllable when spraying 02(@LobotomyLobster02) a lot of "realistic" games massively exaggerate how hard it is to control a gun 02(@TheMushroomKing02) if it becomes inconsistant it'll end up feeling the guy didnt die cause the game fucked up rather than you 02(@SpuD02) true 02(@LobotomyLobster02) and it just makes close in fighting messy and clumsy 02(@LobotomyLobster02) once people are at close range they should be allowed to hit with most guns on full auto 02(@SpuD02) PDWs are designed to be easy to control too, that's what you'd most likely be spraying with 02(@SpuD02) like the MP7 etc 02(@TheMushroomKing02) yeah I don't see a problem with controlable auto at close range 02(@LobotomyLobster02) heh 02(@LobotomyLobster02) I bet Kuze and Mosi are busy looking at tutorials on how to actually do this work :D 02(@SpuD02) while we're talking crap about it ;o 02(@LobotomyLobster02) I'll go back to UED in a second 02(@kuze02) you bet right 02(@LobotomyLobster02) we're getting quite nit picky too 02(@LobotomyLobster02) we can probably solve most of these problems as we get closer to them, we seem to agree on most stuff 02(@TheMushroomKing02) hey, i didnt bring up recoil ;) 02(@LobotomyLobster02) IF we have free aim then that's a simple one 02(@SpuD02) UT3 doesn't have recoil :D 02(@TheMushroomKing02) yeah the jury's out on free aim in my mind in a way 02(@LobotomyLobster02) what are you looking at at the moment Kuze 02(@mosimo02) kuze.. you got an account on dtef? 02(@SpuD02) Most users ever online was 134, 4th December 2006 at 04:26 PM. 02(@SpuD02) SpuD, mosi, peon-test 02(@mosimo02) you should be able to see the dev forum now spud 02(@mosimo02) Forum Last Post Threads Posts 02(@mosimo02) [Public] Clan Forums 02(@mosimo02) Frontpage News 02(@mosimo02) gah 02(@mosimo02) its under [Closed] Games 02(@SpuD02) technically it is games... 02(@mosimo02) mush and lob should be good too 02(@SpuD02) I love my avathingy :) 02(@TheMushroomKing02) k lets try 02(@LobotomyLobster02) can we make a whole other section? 02(@mosimo02) i think 1 bit is enough for now 02(@LobotomyLobster02) I was just thinking about access 02(@mosimo02) access is sorted 02(@LobotomyLobster02) we only need one section for posting though 02(@LobotomyLobster02) oh ok 02(@SpuD02) SOLDAT LOS LOS! Organised... 02(@SpuD02) by Lobotomy Lobster 02(@SpuD02) 26th June 2007 05:54 PM 02(@TheMushroomKing02) yeah im in 02(@SpuD02) :/ 02(@SpuD02) I see an unused forum, hehe 02(@LobotomyLobster02) hehe 02(@mosimo02) if your not in dte group you cant see any of [closed] 02(@SpuD02) and the NT one is dead too 02(@mosimo02) if your in dev group you can only see the dte forum bit 02(@mosimo02) nothing else in there 02(@LobotomyLobster02) the NT one still has our map breaking threads :D 02(@mosimo02) unless your in both groups 02(@mosimo02) then you see it all 02(@TheMushroomKing02) yeah i think maybe the soldat one could go thoug 02(@LobotomyLobster02) meh, that's not a mod issue 02(@mosimo02) i might move the soldat one to the junkyard actually 02(@LobotomyLobster02) yeah it could go now 02(@mosimo02) done 02(@LobotomyLobster02) I don't think there's that much more to be said for the game design at the moment now 02(@LobotomyLobster02) we can get a few threads for different parts of the game going but all the core stuff is there now 02(@LobotomyLobster02) the non-Mosi and Kuze people like me need to look at how to work this now 02(@mosimo02) ive got opera open with loads of tabs of links we can use 02(@LobotomyLobster02) want me to trawl UT3 FAQs for info about total conversions/ 02(@mosimo02) we could use it 02(@mosimo02) http://darktyrants.com/forums/showthread.php?p=14998#post14998 02(@mosimo02) ill make it look a bit nicer later 02(@LobotomyLobster02) excellent, thanks Mosi 02(@LobotomyLobster02) as was obvious, there are other people planning TCs for UT3 02(@LobotomyLobster02) but there don't seem to be all that many on the UT3 forums 02(@LobotomyLobster02) and there isn't much dev info about TCs either 02(@mosimo02) yea ive seen people talking about a few 02(@mosimo02) but only ideas and looking for people to join a team 02(@LobotomyLobster02) yeah same 02(@mosimo02) nothing about actually coding it 02(@LobotomyLobster02) apparently the PS3 version can have mutators 02(@mosimo02) yea 02(@LobotomyLobster02) so I get the impression that things are different this time ot accomodate that 02(@LobotomyLobster02) added to that, the big UT fan sites have all died at the same time :| 02(@mosimo02) http://utforums.epicgames.com/showthread.php?t=584867 02(@SpuD02) -?-     02 —›12 unnotify: 02(12LobotomyLobster02)12 is now offline!     02 —›12 quit: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-133-255-141.range86-133.btcentralplus.com02)12 02(12Read error: Connection reset by peer02)12     02 —›12 notify: 02(12LobotomyLobster02)12 is now online!     02 —›12 join: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-133-255-141.range86-133.btcentralplus.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o LobotomyLobster02)12 02(@LobotomyLobster02) ok I'm going to get stuck into UED 02(@kuze02) what? 02(@SpuD02) watch out for IEDs 02(@mosimo02) kuze, got dtef account? 02(@kuze02) TTGL 02(@kuze02) no 02(@mosimo02) sign up and ill add you to the dev user group 02(@SpuD02) you watched it kuze? 02(@kuze02) fuck no 02(@kuze02) attiude, sorry 02(@SpuD02) easy tiger :P 02(@kuze02) my dota team sucks again... 02(@kuze02) <3 you all 02(@kuze02) you dont suck... 02(@SpuD02) ;_; 02(@kuze02) TTGL 02(@kuze02) making grown man cry 02(@SpuD02) what else can ttgl stand for? >_> 02(@kuze02) make something up 02(@SpuD02) Tits Tits Goop Lavatory? 02(@SpuD02) Tengen Toppa Gurren Lagann :D 02(@SpuD02) ftw 02(@kuze02) maybe im ready for it 02(@SpuD02) dunno.. I'm not sure your body could take it 02(@kuze02) if it was as lame as last time, probably not 02(@kuze02) everybody tells me how awesome it is 02(@kuze02) i srsly feel left out 02(@SpuD02) it's not a "serious" kinda anime tho, if you decided to drop planetes I can't see you putting up with ttgl for long.. it's got a couple of emo episodes here and there which annoyed me but the ending 6-7 eps were awesome I thought 02(@kuze02) we'll leave it at that. 02(@SpuD02) it's alright 02(@SpuD02) :) 02(@SpuD02) it's meaning "not ttgl" just in general • @SpuD back to dev channel time 02(@SpuD02) mosi, what ver of 3dsmax did you get? 02(@SpuD02) hehe, powernurbs pro 02(@SpuD02) weed again D: 02(@mosimo02) 9 02(@kuze02) i have it 02(@kuze02) its legit, should I upload it? 02(@mosimo02) upload it and it and it becomes not legit 02(@mosimo02) you actually paid for 3dsmax? 02(@kuze02) no 02(@SpuD02) was hoping for something to stick in newzleech mos 'cause there's a load of plugins and things 02(@kuze02) i ment legit as in "no viraii" 02(@mosimo02) ah 02(@mosimo02) sec spud 02(@kuze02) 600 megs 02(@mosimo02) http://binsearch.info/?q=AUTODESK.3DSMAX.V9.0.DVD-ISO&max=25&adv_age=200&server= 02(@mosimo02) is what i got 02(@SpuD02) what's your upstream kuze? mosi's installed his one already and I can have it within two hours probably 02(@SpuD02) cheesr 02(@SpuD02) cheesy? cheers ;D 02(@mosimo02) comes with samples/materials and tutorials 02(@kuze02) cant beat 2 hours 02(@mosimo02) and keygen 02(@mosimo02) shower time 02(@SpuD02) enjoy ;P 02(@SpuD02) let's see. should be 1h30 approx 02(@SpuD02) ty for the offer though :) 02(@mosimo02) grrr i wana know why i cant use the "play level" thing correctly :/ 02(@mosimo02) i pmed rk to let him know about here and the new forum area just so he knows :P     02 —›12 quit: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12 02(12Quit: 12( www.nnscript.com 12:: NoNameScript 4.2 12:: www.regroup-esports.com 12)02)12 02(@LobotomyLobster02) out of curiosity, what brought about the NT3 stuff? 02(@LobotomyLobster02) is NTS really in that bad a state? 02(@kuze02) no 02(@kuze02) its just idealy a better engine to suit the origional NT's verion 02(@kuze02) vision* 02(@kuze02) vison* 02(@LobotomyLobster02) or something similar 02(@kuze02) sdflkasjdf 02(@LobotomyLobster02) I can't be arsed to do any more UED tonight 02(@kuze02) do you have to own the game to use the tools? 02(@LobotomyLobster02) I can't think of anything else that really needs talking over either, which is myfavourite part :| 02(@LobotomyLobster02) well, I'd guess not 02(@LobotomyLobster02) but you'd need the game to test stuff 02(@LobotomyLobster02) and I suppose you'd need the game for the licence to mod it 02(@LobotomyLobster02) Kuze, can you model? 02(@kuze02) physicaly and digitally. 02(@LobotomyLobster02) excellent 02(@LobotomyLobster02) strip off and we'll start on Kuzerotic 02(@kuze02) what happens in #dtedev stays in #dtedev right? 02(@LobotomyLobster02) yeah sure 02(@LobotomyLobster02) I suppose that means I can grope you during production 02(@kuze02) only if you make me star 02(@LobotomyLobster02) I might do what Pushbak did with the ideas board 02(@kuze02) promise me big dreams 02(@LobotomyLobster02) and paste loads of my interesting folder pictures onto a white background 02(@kuze02) wine and dine me 02(@kuze02) ya ok 02(@LobotomyLobster02) I found a really cool picture of a VR helmet that looks like it will give you neck injuries Session Time: Sun Jan 20 00:00:00 2008 02(@LobotomyLobster02) has anyone thought up any more story stuff? 02(@LobotomyLobster02) I'm probably going to flesh it out a little more soon 02(@SpuD02) I'm not sure I can be trusted to go to work on it without group approval :P 02(@LobotomyLobster02) heh 02(@SpuD02) time to watch bad boys 1+2 :D 02(@LobotomyLobster02) meh, if you're feeling serious then just churn out whatever you want 02(@LobotomyLobster02) personally I don't want loads of back story 02(@LobotomyLobster02) just a bit to ground the game in 02(@SpuD02) right now I'm not in a mood for it but tomorrow mornin' or something I'll have a crack at it and bash out 2-4 plots and have a vote maybe? 02(@kuze02) ok 02(@SpuD02) unless someone with experience wants a proper crack? 02(@LobotomyLobster02) D: 02(@LobotomyLobster02) its SHOT Show soon 02(@LobotomyLobster02) there will be fucking tons of cool looking gun pictures when that's over 02(@SpuD02) what is it? 02(@LobotomyLobster02) a gun show for real and replica guns 02(@LobotomyLobster02) they have huge amounts of stuff so there's bound to be a few interesting things 02(@SpuD02) yay :)     02 —›12 unnotify: 02(12LobotomyLobster02)12 is now offline!     02 —›12 quit: 02(12LobotomyLobster02)12 02(12~lobotobob@host86-133-255-141.range86-133.btcentralplus.com02)12 02(12Quit02)12     02 —›12 nick: 02(12SpuD02)12 is now known as 02(12spud02)12 02(@TheMushroomKing02) watch out 02(@TheMushroomKing02) RK's about 02(@TheMushroomKing02) we can tell him tommorow 02(@kuze02) heh ok 02(@kuze02) quick mush. 02(@kuze02) New Order, y/n ? 02(@TheMushroomKing02) hmmm, i was never a big fan 02(@TheMushroomKing02) i havnt listened to them propperly though 02(@kuze02) nnnnnn 02(@TheMushroomKing02) night 02(@TheMushroomKing02) you like Justice? 02(@kuze02) never heard of that 02(@TheMushroomKing02) look em up 02(@kuze02) i will nao 02(@TheMushroomKing02) french elecctronic/dance 02(@TheMushroomKing02) I really like it 02(@kuze02) hell ya, i an dig this 02(@kuze02) im at the poopspace nap 02(@TheMushroomKing02) im listening to Let There Be Light now 02(@TheMushroomKing02) I love that bass 02(@TheMushroomKing02) anyway, I gotta go 02(@TheMushroomKing02) and my eyes hurt 02(@kuze02) g2g 02(@TheMushroomKing02) plus i just watched a really good spanish film 02(@TheMushroomKing02) but it was kinda odd 02(@TheMushroomKing02) and involved GAY MURDER 02(@TheMushroomKing02) and stuff 02(@TheMushroomKing02) night D:     02 —›12 unnotify: 02(12TheMushroomKing02)12 is now offline!     02 —›12 quit: 02(12TheMushroomKing02)12 02(12~LobotomyL@host86-133-255-141.range86-133.btcentralplus.com02)12 02(12Quit: Connection reset by Ronald Reagan02)12     02 —›12 notify: 02(12Uncledad02)12 is now online!     02 —›12 unnotify: 02(12Uncledad02)12 is now offline!     02 —›12 unnotify: 02(12Bongo|02)12 is now offline!     02 —›12 notify: 02(12Bongo|02)12 is now online!     02 —›12 unnotify: 02(12Nikon02)12 is now offline!     02 —›12 notify: 02(12Nikon02)12 is now online!     02 —›12 nick: 02(12kuze02)12 is now known as 02(12kuzzz02)12     02 —›12 unnotify: 02(12kuze02)12 is now offline!     02 —›12 notify: 02(12pushBAK02)12 is now online!     02 —›12 unnotify: 02(12Nikon02)12 is now offline!     02 —›12 notify: 02(12mosimo02)12 is now online!     02 —›12 join: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o mosimo02)12 02(@ChanServ02) [mosimo] http://www.unrealplayground.com/forums/forumdisplay.php?f=182     02 —›12 quit: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12 02(12Quit: reboot02)12     02 —›12 join: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o mosimo02)12 02(@ChanServ02) [mosimo] http://www.unrealplayground.com/forums/forumdisplay.php?f=182 02(@spud02) we need a good name for the Corporation/Corporate side in this 02(@spud02) it can't really be the mod name 'cause that almost sides the player with them already 02(@mosimo02) hmmm 02(@mosimo02) what is the mod name anyway (if anything atm) 02(@spud02) Uketsugu 02(@mosimo02) serious? 02(@spud02) yeah, though you can democracy change it if you come up with something to beat kuze's idea :) 02(@mosimo02) well tbh i dont like it 02(@mosimo02) if i didnt have it in front of me i wouldnt be able to spell it 02(@mosimo02) no idea what it means 02(@mosimo02) and to me it sounds like the name of a caveman 02(@spud02) "to succeed, to overcome" 02(@spud02) heh 02(@spud02) 'tis japanese 02(@spud02) it's not as obvious as NeoTokyo 02(@spud02) everyone knows what tokyo is, and neo wears a trenchcoat 02(@mosimo02) exactly 02(@mosimo02) it doesnt look foreign 02(@spud02) 'cause people recognise "tokyo2 even though it's not english really... 02(@mosimo02) well thats my point, its something people can recognise :P 02(@spud02) hmm, ideas time 02(@mosimo02) just realised, i might not have installed v1.1 patch for ut3 02(@mosimo02) gona try that then UED again 02(@spud02) k 02(@spud02) I've never patcvhed UT3 :) 02(@spud02) bad boys bad boys 02(@spud02) what'cha gonna do when they come for you 02(@mosimo02) patch hasnt been out that long 02(@mosimo02) and its like 250MB 02(@mosimo02) epic held off releasing loads of small patches for one big one 02(@spud02) fair enough 02(@spud02) imma patch it soon :) 02(@mosimo02) gamershell you dont need to wait and went nice and fast for me 02(@spud02) gh3d ftw 02(@spud02) (gamershell) 02(@mosimo02) i usually go for there if i can 02(@mosimo02) oh ffs 02(@mosimo02) play level now result in ut3.exe crashing 02(@spud02) just a thought, howabout we call the corporation The Uketsugu Corporation? 02(@spud02) and the mod something else? 02(@spud02) it doesn't matter so much what the corp's called 02(@spud02) mod is important tho 02(@mosimo02) sure 02(@spud02) I fancy a prawn mayo sammich 02(@mosimo02) i fancy a ham, pringle sammich 02(@mosimo02) was just thinking about one too 02(@mosimo02) and now i want one more 02(@spud02) heh 02(@mosimo02) mrh, mouse sensitivity still too high 02(@spud02) use hardware mouse sensitivity? logitechs have the butan 02(@mosimo02) makes no difference 02(@mosimo02) set it on lowest on the mouse 02(@spud02) :( 02(@mosimo02) and move it as little as you can up 02(@mosimo02) and it moves the editor to look at the roof 02(@spud02) that's wonky 02(@spud02) can you just compile it + play it ingame? 02(@mosimo02) move it down and it looks to the floor 02(@mosimo02) move it left and it spins on the spot 02(@mosimo02) i dont wana run it in game though, i wana run it in the editor 02(@spud02) :( 02(@spud02) explosions are pretty 02(@mosimo02) when you play level can you shoot or just run round? 02(@mosimo02) becuase with the gow editor you get guns and a hud 02(@spud02) I'm watching bad boys 2 :P 02(@spud02) in the editor I can only run around 02(@mosimo02) oooooo 02(@mosimo02) i changed ut3 sensitivity from 2500/9999 to 11 and now it doesnt spin :D 02(@mosimo02) it just moves really slow 02(@spud02) hehe 02(@mosimo02) so now i just need to find how to set the mouse sensitivity in the utengine.ini file so i can set it different to ingame 02(@mosimo02) i dont get this 02(@mosimo02) ingame you just type the number for sensitivity 02(@mosimo02) 11-9999 02(@mosimo02) in the ini file 11 is: 0.110000 02(@mosimo02) meaning 9999 is 99.990000 02(@spud02) it's a percentage? 02(@mosimo02) wtf are all the 0's for? 02(@spud02) change it to 00.300000 02(@spud02) they like to use 6-7 decimal places for no reason 02(@spud02) just so the zeroes are accurate (even though they're assumed if they're not there) 02(@mosimo02) i cahnged it to 1.0x and it made it a bit better but thats only up to 100 02(@mosimo02) im trying 5.0x     02 —›12 join: 02(12DaRK|oMeN|XIII02)12 02(12~kuipe165@ip503dd1f9.speed.planet.nl02)12 02(DaRK|oMeN|XIII02) :P 02(DaRK|oMeN|XIII02) excellent 02(DaRK|oMeN|XIII02) so this is a u3 mod or so ? 02(@mosimo02) yea 02(@spud02) UT3 yeah 02(DaRK|oMeN|XIII02) cool 02(DaRK|oMeN|XIII02) i hope its a fucking cyberpunkish mod 02(@mosimo02) no 02(@spud02) shirow masamune style 02(@spud02) like GiTS 02(@spud02) but with other influenes here and there maybe 02(@mosimo02) it has teddy bears 02(DaRK|oMeN|XIII02) how you gonna call it ? 02(DaRK|oMeN|XIII02) neo tokyo ? 02(DaRK|oMeN|XIII02) :P 02(@spud02) nah, not got a name yet 02(@spud02) how about TokyoNeo? 02(DaRK|oMeN|XIII02) Neo Kobe 02(DaRK|oMeN|XIII02) :P 02(@spud02) or NeoOsaka? :P 02(@spud02) I like osaka 02(@spud02) NeoKyoto is an anagram 02(@spud02) not anagram... something else... 02(DaRK|oMeN|XIII02) mix up 02(@mosimo02) anagram 02(@spud02) cockup ;D 02(@spud02) I was right? yay 02(@spud02) omen, what kinda creative stuff can you do? 02(DaRK|oMeN|XIII02) hmmm 02(DaRK|oMeN|XIII02) well i have high imagination 02(DaRK|oMeN|XIII02) a big dick 02(DaRK|oMeN|XIII02) and uhhh 02(DaRK|oMeN|XIII02) i can map 02(@mosimo02) your more of a hammer kinda guy for mapping right? 02(DaRK|oMeN|XIII02) i used the unreal wordl builder too in the past 02(@mosimo02) ah :D 02(@spud02) it shouldn't have changed much since then :) 02(DaRK|oMeN|XIII02) yeah but its been awhile 02(@mosimo02) MouseSensitivity=18.000000 02(DaRK|oMeN|XIII02) i find the world builder easier to use though 02(@mosimo02) perfect in unrealED :D 02(DaRK|oMeN|XIII02) oh ya unrealed 02(@spud02) well we can't use your big dick, and imagination is only useful up to a certain point :D 02(DaRK|oMeN|XIII02) fuck you spud 02(@spud02) what :( 02(@mosimo02) shin might be able to use your big dick 02(DaRK|oMeN|XIII02) you can use my dick in a few ways • @spud uses it for writing 02(DaRK|oMeN|XIII02) im only good in making urban/industrial maps though 02(DaRK|oMeN|XIII02) so if ur making the mod a ww2 mod i cant do that 02(@spud02) that's alright, half our maps will be that 02(@spud02) it's not ww2style 02(DaRK|oMeN|XIII02) nmow i need ut 3 D: 02(@spud02) just think neotokyo really :P 02(@spud02) got usenet? 02(DaRK|oMeN|XIII02) ya 02(@spud02) !!bs ut3 02(DaRK|oMeN|XIII02) D: 02((12 /whois start 02)) 02 —› 01DaRK|oMeN|XIII 12is "DaRK|oMeN|XIII12" 02(12~kuipe165@ip503dd1f9.speed.planet.nl02)12 11 —› DaRK|oMeN|XIII 12opped in #DTE 11 —› DaRK|oMeN|XIII 12reg in #dtedev #neotokyo 11 —› DaRK|oMeN|XIII 12using *.GameSurge.net 02(12The GameSurge IRC Network02)12 11 —› DaRK|oMeN|XIII 12authed as "DaRK|oMeN|XIII12" 02((12 /whois end 02)) 12-ChanServ12- Added DaRK|oMeN|XIII to the #dtedev user list with access 450. 02(@spud02) !resync     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o DaRK|oMeN|XIII02)12 12-ChanServ12- Synchronized users in #dtedev with the userlist. 02(@spud02) err's not here >_> 02(@DaRK|oMeN|XIII02) i was looking for a nice project, to get my unused time in 02(@DaRK|oMeN|XIII02) so this might be just it 02(@spud02) lawl, shot a guy doing the bins 02(@spud02) I'm a bad man... 02(@DaRK|oMeN|XIII02) so what have you guys done to it ? 02(@DaRK|oMeN|XIII02) accomplishments so far 02(@spud02) so far, created a channel and came up with ideas, and started getting familiar with the editor 02(@spud02) we only started this friday/saturday :P 02(@DaRK|oMeN|XIII02) okay 02(@DaRK|oMeN|XIII02) got some plans on writing yet ? 02(@spud02) storyline? 02(@spud02) brb coffee 02(@DaRK|oMeN|XIII02) yeah 02(@DaRK|oMeN|XIII02) and concepts 02(@DaRK|oMeN|XIII02) on what you want to do 02(@spud02) none of us are really artists or anything 02(@spud02) so it's mental images based on bits of stuff we've seen 02(@DaRK|oMeN|XIII02) hmm ya 02(@spud02) need a few map sketches sometime probably so we've got an idea of what to map up later 02(@DaRK|oMeN|XIII02) what about game modes ? 02(@spud02) but mainly we've gotta hit gamemodes + stuff so far 02(@spud02) I think there's gonna be some kinda attack/defend gamemode, there's always TDM 02(@spud02) we don't need more than 5 02(@mosimo02) im just getting used to unrealED and finding out how to do stuff we can use 02(@DaRK|oMeN|XIII02) aye 02(@DaRK|oMeN|XIII02) isnt ut3 mapping pretty hard compared to the rest ? 02(@spud02) not really 02(@DaRK|oMeN|XIII02) like its more based on moddeling instead of real mapping ? 02(@spud02) a lot of people reckon it's the best way to map 02(@spud02) there's real mapping, and using staticobjects to add high poly detail to the map 02(@DaRK|oMeN|XIII02) ah yes 02(@DaRK|oMeN|XIII02) i never tried making staticobjects though 02(@DaRK|oMeN|XIII02) so we need someone who can make that 02(@spud02) me and mos downloaded 3ds max 02(@spud02) but I can't model for shit : 02(@spud02) :D 02(@mosimo02) it aint too difficult 02(@mosimo02) its the texturing i hate 02(@DaRK|oMeN|XIII02) heh 02(@DaRK|oMeN|XIII02) arm said it was very easy to make game mechanics in the unreal engine 02(@DaRK|oMeN|XIII02) i remember him making this zombie thing in a few days 02(@spud02) mutator or gamemode? 02(@DaRK|oMeN|XIII02) i think it was more of a mutator thing 02(@DaRK|oMeN|XIII02) shit i need to get into this again 02(@spud02) mutators are meant to be easy to write I think 02(@DaRK|oMeN|XIII02) i can make graphics too 02(@DaRK|oMeN|XIII02) like huds 02(@DaRK|oMeN|XIII02) but i cant remember how i did it 02(@DaRK|oMeN|XIII02) goddamnit 02(@spud02) heh 02(@mosimo02) we could do with that D: 02(@spud02) we need a good looking hud 02(@spud02) we need cyberbrain/eye overlays and stuff I think 02(@DaRK|oMeN|XIII02) hmmm yeah 02(@DaRK|oMeN|XIII02) that would look good 02(@spud02) like simulated laser sighting built by the brain :) 02(@spud02) ie; lasersight only the player can see 02(@DaRK|oMeN|XIII02) a little transparent and shit 02(@spud02) 60-70% transparent 02(@spud02) with the 40 degree squared corners and futurey looking shizzle 02(@spud02) fo sheezy? 02(@spud02) :P 02(@spud02) watched too much bad boys D: 02(@DaRK|oMeN|XIII02) call me stupid, but shadowrun rpg has shit like that, we could take some inspiration from that too 02(@spud02) we're currently inspired by gits, gits, pushbak's stuff and appleseed's landmates 02(@spud02) + possibly something else 02(@spud02) can't hurt to add more sources to vary our stuff 02(@DaRK|oMeN|XIII02) k, well im dl ut3 right now 02(@DaRK|oMeN|XIII02) no i mean the techy shit ur speaking off 02(@DaRK|oMeN|XIII02) not the look and feel 02(@spud02) okays 02(@DaRK|oMeN|XIII02) shadowrun is to dark 02(@DaRK|oMeN|XIII02) compared to gits 02(@spud02) gits games? 02(@DaRK|oMeN|XIII02) and movies/series 02(@spud02) I'm thinking more the movies/series, and overall style 02(@spud02) not so much the games interfaces 02(@DaRK|oMeN|XIII02) oh 02(@DaRK|oMeN|XIII02) okay 02(@spud02) just the weaponry, tanks, armout, thermoptics, how thwe city looks and all that 02(@spud02) the overall visual style for the mod 02(@spud02) the hud and that can be completely different, as long as it looks good :) 02(@DaRK|oMeN|XIII02) im gonna watch appleseed while this shit downlaods 02(@DaRK|oMeN|XIII02) so i can get it back into my memory again 02(@spud02) I liked that film a lot :) 02(@spud02) imagine deunan's landmate in black/grey get up, but a bit smaller 02(@spud02) Ithink that's what we're trying to go for with our heavy class 02(@spud02) it's gonna be a guy in some small mechsuit so he can carry big feck-off guns 02(@spud02) it'll still be a weak guy inside some badass armour though so if you punch through the armour he's toast 02(@DaRK|oMeN|XIII02) excellent 02(@spud02) instead of some kinda guy with 1500hp that can absorb three miniguns for an hour 02(@spud02) I want detpacks to stick to the suit to blow holes in him :P 02(@DaRK|oMeN|XIII02) hehe 02(@DaRK|oMeN|XIII02) okay bbl 02(@spud02) 'kay     02 —›12 unnotify: 02(12mosimo02)12 is now offline!     02 —›12 quit: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12 02(12Read error: Connection reset by peer02)12     02 —›12 join: 02(12mosimo02)12 02(12~mos@i.make.boxes.at.boxed-hosting.com02)12     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o mosimo02)12 02(@ChanServ02) [mosimo] http://www.unrealplayground.com/forums/forumdisplay.php?f=182     02 —›12 join: 02(12sickrk02)12 02(12~blajtomte@Rymdkejsaren.swede.gamesurge02)12 02(sickrk02) interesting 02(@mosimo02) tis 02(sickrk02) I'll have a look at the tools, I could learn the mapping 02(@mosimo02) spud, enlighten rk 02(@mosimo02) im off to do soup 02(sickrk02) and naturally I'll help out with anything else you need me to do, with my limited skills D: 02(@spud02) aww man I'm watching bad boys 2 :P 02(@spud02) rk, we're gonna do neotokyo properly 02(@spud02) with proper game mechanics and stuff 02(@spud02) and no grey 02(@spud02) that's the short of it, I think 02(sickrk02) sweet 12-ChanServ12- Added Rymdkejsaren to the #dtedev user list with access 450. 02(@spud02) !resync     02 —›12 mode: 02(12ChanServ02)12 sets mode 02(12+o sickrk02)12 12-ChanServ12- Synchronized users in #dtedev with the userlist. 12-ChanServ12- #dtedev users from level 1 to 500: 12-ChanServ12- Access Account Last Seen Status 12-ChanServ12- 500 SpuD Here Normal 12-ChanServ12- 450 DaRK|oMeN|XIII Here Normal 12-ChanServ12- 450 Kuze Here Normal 12-ChanServ12- 450 LobotomyLobster 15 hours and 23 minutes Normal 12-ChanServ12- 450 mosimo Here Normal 12-ChanServ12- 450 Rymdkejsaren Here Normal 02(@sickrk02) not too much of a copy though I assume 02(@spud02) nope 02(@spud02) our influences so far are gits, appleseed (landmates yay) and omen's gonna try'n get a shadowrun style interface/hud in 02(@spud02) it's gonna be a masamune kinda future 02(@mosimo02) still need kuze to reg on dtef 02(@spud02) the two sides are government (naturally) and some kinda corporation, and I'm waiting for mushlobkuze to arrive to try'n flesh out why they're involved 02(@sickrk02) backstory can always be worked out 02(@sickrk02) it's not really a biggie in an mp fps 02(@mosimo02) make uze sign up on dtef when hes around 02(@spud02) it's not that important rk, but we still need some kinda reason why one lot of guys are trying to kill the other lot 02(@mosimo02) we really need to post stuff there other than saying it all in here where it gets forgotten about 02(@spud02) in CSS it's pretty obvious why, same in dods etc 02(@spud02) yer 02(@sickrk02) yeh spud 02(@spud02) I was just fillin' in rk ;o 02(@spud02) I think 02(@spud02) Summary Thread Go! 02(@sickrk02) hmmm don't think I installed the tools... lemme find my dvd 02(@spud02) unreal ed installs with the game 02(@sickrk02) ah ok 02(@mosimo02) it gets installed with it rk 02(@mosimo02) its on start menu under ut3 02(@mosimo02) thing is atm.. 7 of us making a ut3 mod 02(@mosimo02) only 3 have ut3 atm 02(@mosimo02) omen is downloading it 02(@sickrk02) heh 02(@sickrk02) was going to say 02(@mosimo02) lobs gona get it when he gets his new pc 02(@sickrk02) do we have any kind of team structure? 02(@mosimo02) not really because we duno who can do what atm 02(@mosimo02) right now we are coming up with ideas and just messing with unrealED seeing who can do what and what people would prefer to do 02(@sickrk02) fair enough 02(@sickrk02) first goal would be your basic design document 02(@spud02) design spec :)     02 —›12 nick: 02(12spud02)12 is now known as 02(12SpuD02)12 02(@mosimo02) i missed a lot of the ideas and stuff so i duno whats what fully atm 02(@mosimo02) thats why i'd like to see it get posted on forums 02(@SpuD02) I'll upload the logs? 02(@SpuD02) been here nonstop since :) 02(@mosimo02) nah 02(@mosimo02) i wants proper summary :P 02(@SpuD02) I'll let someone else summarise :P 02(@mosimo02) dani amkes some goood chicken and vegetable soup 02(@SpuD02) only 108k 02(@mosimo02) D: